图鉴星级显示修改

dev_chengFeng hotfix/you_gu/cdn_xiao7_ios/1.1.8
wangzhenxing 2023-01-05 17:12:24 +08:00
parent 4ca7445e8b
commit 4953aad743
3 changed files with 16 additions and 3 deletions

View File

@ -1739,7 +1739,7 @@ MonoBehaviour:
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
m_Color: {r: 1, g: 1, b: 1, a: 0.72156864}
m_RaycastTarget: 0
m_OnCullStateChanged:

View File

@ -719,7 +719,11 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
Util.GetGameObject(_go.transform, "card/heroStage"):SetActive(false)
local starGrid = Util.GetGameObject(_go.transform, "star")
SetHeroStars(self.spLoader, starGrid, star,1,nil,-15,nil,Vector3.New(0,0,-15))
local aaa=star
if aaa==11 then
aaa=16
end
SetHeroStars(self.spLoader, starGrid, aaa,1,nil,-15,nil,Vector3.New(0,0,-15))
Util.SetParticleSortLayer(starGrid,orginLayer+1)
Util.AddOnceClick(Util.GetGameObject(_go.transform, "card"), function()
UIManager.OpenPanel(UIName.HandBookHeroInfoPanel,heroData,proId,natural,lv,star)

View File

@ -246,8 +246,17 @@ function this:UpdateHeroInfoData()
for k,v in pairs(this.PageList) do
v:OnHide()
end
--local starSize = Vector2.New(60,60)
--SetHeroStars(this.spLoader, this.starGrid,heroConFigData.MaxRank)
local starSize = Vector2.New(60,60)
SetHeroStars(this.spLoader, this.starGrid,heroConFigData.MaxRank,2,starSize,-10,Vector2.New(0.5,0.5))
local starScale = -10
local starType=2
if heroConFigData.MaxRank > 11 then
starSize = Vector2.New(1.2,1.84)
starScale = 7
end
SetHeroStars(this.spLoader, this.starGrid,heroConFigData.MaxRank,starType,starSize,starScale)
SetParticleSortLayer(this.starGrid,this.sortingOrder+1)
this.heroName.text = GetLanguageStrById(heroConFigData.ReadingName)
this.profession.sprite =this.spLoader:LoadSprite(GetProStrImageByProNum(heroConFigData.PropertyName))
--定位描述相关