背包==================屏蔽魂印,变身,聚灵按钮

dev_fengTi_And
PC-202302260912\Administrator 2023-07-13 17:01:05 +08:00
parent 1632820d89
commit 49958d7b10
1 changed files with 6 additions and 3 deletions

View File

@ -759,15 +759,18 @@ function this.SetBottomBarIsActive()
elseif i == 6 then--为魂印定开启规则 elseif i == 6 then--为魂印定开启规则
local string = ConfigData[37].Value local string = ConfigData[37].Value
local num = string.split(string,"#")[1] local num = string.split(string,"#")[1]
tabs1[i]:SetActive(PlayerManager.level >= tonumber(num)) --tabs1[i]:SetActive(PlayerManager.level >= tonumber(num))
tabs1[i]:SetActive(false)
elseif i == 8 then--为聚灵定开启规则 elseif i == 8 then--为聚灵定开启规则
tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul)) --tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul))
tabs1[i]:SetActive(false)
elseif i == 9 then--命格 elseif i == 9 then--命格
tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Gem)) tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Gem))
elseif i == 10 then --神印 elseif i == 10 then --神印
tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodPrint)) tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodPrint))
elseif i == 11 then --变身 elseif i == 11 then --变身
tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Incarnation)) --tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Incarnation))
tabs1[i]:SetActive(false)
end end
if tabs1[i].activeInHierarchy then if tabs1[i].activeInHierarchy then
num = num + 1 num = num + 1