背包==================屏蔽魂印,变身,聚灵按钮
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1632820d89
commit
49958d7b10
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@ -759,15 +759,18 @@ function this.SetBottomBarIsActive()
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elseif i == 6 then--为魂印定开启规则
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elseif i == 6 then--为魂印定开启规则
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local string = ConfigData[37].Value
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local string = ConfigData[37].Value
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local num = string.split(string,"#")[1]
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local num = string.split(string,"#")[1]
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tabs1[i]:SetActive(PlayerManager.level >= tonumber(num))
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--tabs1[i]:SetActive(PlayerManager.level >= tonumber(num))
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tabs1[i]:SetActive(false)
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elseif i == 8 then--为聚灵定开启规则
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elseif i == 8 then--为聚灵定开启规则
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tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul))
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--tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul))
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tabs1[i]:SetActive(false)
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elseif i == 9 then--命格
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elseif i == 9 then--命格
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tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Gem))
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tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Gem))
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elseif i == 10 then --神印
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elseif i == 10 then --神印
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tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodPrint))
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tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodPrint))
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elseif i == 11 then --变身
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elseif i == 11 then --变身
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tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Incarnation))
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--tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Incarnation))
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tabs1[i]:SetActive(false)
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end
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end
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if tabs1[i].activeInHierarchy then
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if tabs1[i].activeInHierarchy then
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num = num + 1
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num = num + 1
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