修改日常的预制体和相关代码
parent
3144a8ae0b
commit
4ef694e42e
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@ -1759,8 +1759,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -250, y: -92}
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m_AnchoredPosition: {x: -93.3, y: -78.42}
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m_SizeDelta: {x: 635.1, y: 130.7}
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m_SizeDelta: {x: 791.8, y: 117.12}
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m_Pivot: {x: 1, y: 0}
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m_Pivot: {x: 1, y: 0}
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--- !u!114 &114987565653667408
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--- !u!114 &114987565653667408
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MonoBehaviour:
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MonoBehaviour:
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@ -15,9 +15,9 @@ local _TabData={ [1] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyon
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[2] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyong_xiaanniu_03", name = Language[11316] ,type = ActivityTypeDef.TreasureOfSomeBody },
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[2] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyong_xiaanniu_03", name = Language[11316] ,type = ActivityTypeDef.TreasureOfSomeBody },
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[3] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyong_xiaanniu_03", name = Language[11317] ,type = ActivityTypeDef.TreasureOfSomeBody },
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[3] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyong_xiaanniu_03", name = Language[11317] ,type = ActivityTypeDef.TreasureOfSomeBody },
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[4] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyong_xiaanniu_03", name = Language[11318],type = -1 }, }
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[4] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyong_xiaanniu_03", name = Language[11318],type = -1 }, }
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local _TabFontColor = { default = Color.New(233 / 255, 233 / 255, 233 / 255, 112/255),
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local _TabFontColor = { default = Color.New(153 / 255, 175 / 255, 196/255, 1),
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select = Color.New(100 / 255, 72 / 255, 24 / 255, 1),
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select = Color.New(100 / 255, 72 / 255, 24 / 255, 1),
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lock = Color.New(233 / 255, 233 / 255, 233 / 255, 112/255)
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}
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}
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--子模块预设
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--子模块预设
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local contentPrefabs={}
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local contentPrefabs={}
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@ -138,7 +138,7 @@ function this.TabAdapter(tab, index, status)
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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LogError( tabLab:GetComponent("Text").color.a.._TabData[index].name)
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LogError( tabLab:GetComponent("Text").color.a.._TabData[index].name..status)
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if _TabData[index].type ~= -1 then
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if _TabData[index].type ~= -1 then
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if ActivityGiftManager.IsQualifiled( _TabData[index].type) and ActivityGiftManager.GetActivityOpenStatus( _TabData[index].type) then
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if ActivityGiftManager.IsQualifiled( _TabData[index].type) and ActivityGiftManager.GetActivityOpenStatus( _TabData[index].type) then
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tab.gameObject:SetActive(true)
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tab.gameObject:SetActive(true)
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