parent
1f05f5f8f6
commit
4faa39ab2a
|
@ -929,6 +929,7 @@ JumpType = {
|
|||
CompoundHero = 78,--神将合成、置换
|
||||
Pokemon = 79,--灵兽山
|
||||
|
||||
|
||||
BuyVigor = 10000, --体力购买
|
||||
BuyGold = 10001, --金币购买
|
||||
Privilege = 10003, -- 特权
|
||||
|
@ -943,6 +944,12 @@ JumpType = {
|
|||
GuildSkill = 10012, --公会技能
|
||||
GuildFete = 10013, --公会祭祀
|
||||
EndlessShop = 10014, --无尽商店
|
||||
TimeLimiteCall = 10015,--限时招募
|
||||
QianKunBox = 10016,--乾坤宝盒
|
||||
Celebration = 10017,--社稷大典
|
||||
YiJingBaoKu = 10018,--易经宝库
|
||||
LingShouBaoGe = 10019,--灵兽宝阁
|
||||
XiangYaoDuoBao = 10020,--降妖夺宝
|
||||
|
||||
}
|
||||
YaoHunFrame = {
|
||||
|
|
|
@ -581,7 +581,7 @@ function this.GoJump(_jumpId)
|
|||
if jumpSData then
|
||||
if jumpSData.Type < 10000 then
|
||||
local serData = ActTimeCtrlManager.GetSerDataByTypeId(jumpSData.Type)
|
||||
if serData then
|
||||
if serData then
|
||||
if ActTimeCtrlManager.SingleFuncState(jumpSData.Type) then
|
||||
jumpDic[jumpSData.Type](jumpSData.Skipfactor)
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue