parent
1f05f5f8f6
commit
4faa39ab2a
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@ -929,6 +929,7 @@ JumpType = {
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CompoundHero = 78,--神将合成、置换
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CompoundHero = 78,--神将合成、置换
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Pokemon = 79,--灵兽山
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Pokemon = 79,--灵兽山
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BuyVigor = 10000, --体力购买
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BuyVigor = 10000, --体力购买
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BuyGold = 10001, --金币购买
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BuyGold = 10001, --金币购买
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Privilege = 10003, -- 特权
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Privilege = 10003, -- 特权
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@ -943,6 +944,12 @@ JumpType = {
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GuildSkill = 10012, --公会技能
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GuildSkill = 10012, --公会技能
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GuildFete = 10013, --公会祭祀
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GuildFete = 10013, --公会祭祀
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EndlessShop = 10014, --无尽商店
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EndlessShop = 10014, --无尽商店
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TimeLimiteCall = 10015,--限时招募
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QianKunBox = 10016,--乾坤宝盒
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Celebration = 10017,--社稷大典
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YiJingBaoKu = 10018,--易经宝库
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LingShouBaoGe = 10019,--灵兽宝阁
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XiangYaoDuoBao = 10020,--降妖夺宝
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}
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}
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YaoHunFrame = {
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YaoHunFrame = {
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@ -581,7 +581,7 @@ function this.GoJump(_jumpId)
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if jumpSData then
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if jumpSData then
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if jumpSData.Type < 10000 then
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if jumpSData.Type < 10000 then
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local serData = ActTimeCtrlManager.GetSerDataByTypeId(jumpSData.Type)
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local serData = ActTimeCtrlManager.GetSerDataByTypeId(jumpSData.Type)
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if serData then
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if serData then
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if ActTimeCtrlManager.SingleFuncState(jumpSData.Type) then
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if ActTimeCtrlManager.SingleFuncState(jumpSData.Type) then
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jumpDic[jumpSData.Type](jumpSData.Skipfactor)
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jumpDic[jumpSData.Type](jumpSData.Skipfactor)
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else
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else
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