【线上】【特权】属性加成位置缺少黑色半透图层
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bf5c4197ce
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@ -6725,7 +6725,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 16, y: -0.000015258789}
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m_AnchoredPosition: {x: 16, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &2781897261202178156
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--- !u!114 &2781897261202178156
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@ -7141,6 +7141,80 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: "\u7FA4\u82F1\u5F81\u52DF4\u6B21"
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m_Text: "\u7FA4\u82F1\u5F81\u52DF4\u6B21"
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LanguageIndex: 0
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 8448650800933589464}
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- component: {fileID: 6246754660137236122}
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- component: {fileID: 5499004602435994190}
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m_Layer: 5
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m_Name: Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &8448650800933589464
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RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1389137624646221510}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2689109811163513307}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0.024986, y: -10.74}
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m_SizeDelta: {x: 1082, y: 156.88}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6246754660137236122
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--- !u!114 &5499004602435994190
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 3c3ca5860d5c52347bc1041be73c312c, type: 3}
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &1417096120411139096
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--- !u!1 &1417096120411139096
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -38006,6 +38080,7 @@ RectTransform:
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- {fileID: 2598831097976425248}
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- {fileID: 2598831097976425248}
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- {fileID: 2688741801705900761}
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- {fileID: 2688741801705900761}
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- {fileID: 2689570574004261213}
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- {fileID: 2689570574004261213}
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- {fileID: 8448650800933589464}
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m_Father: {fileID: 2689486735632733049}
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m_Father: {fileID: 2689486735632733049}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -236,7 +236,7 @@ function this.Compound()
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end
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end
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NetManager.ComplexEquipRequest(curIndex,curSelectEquip.Star,compoundNum,function(msg)
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NetManager.ComplexEquipRequest(curIndex,curSelectEquip.Star,compoundNum,function(msg)
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SoundManager.PlaySound(SoundConfig.UI_Duanzao)
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SoundManager.PlaySound(SoundConfig.UI_Duanzao)
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SoundManager.PlaySound(SoundConfig.UI_Baoqi)
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-- SoundManager.PlaySound(SoundConfig.UI_Baoqi)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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this.OnClickTabBtn(curIndex)
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this.OnClickTabBtn(curIndex)
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end)
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end)
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@ -203,7 +203,7 @@ function this.Compound()
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--LogError("materialState[i].equipSignConFig.Id "..i.." "..materialState[i].equipSignConFig.Id)
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--LogError("materialState[i].equipSignConFig.Id "..i.." "..materialState[i].equipSignConFig.Id)
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end
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end
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NetManager.ComplexSoulPrintRequest(curSelectSoulPrint.Id,matialSoulPrintids,function(msg)
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NetManager.ComplexSoulPrintRequest(curSelectSoulPrint.Id,matialSoulPrintids,function(msg)
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SoundManager.PlaySound(SoundConfig.UI_Duanzao)
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-- SoundManager.PlaySound(SoundConfig.UI_Duanzao)
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SoundManager.PlaySound(SoundConfig.UI_Baoqi)
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SoundManager.PlaySound(SoundConfig.UI_Baoqi)
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--删除魂印
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--删除魂印
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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@ -220,7 +220,7 @@ function this.Compound()
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return
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return
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end
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end
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NetManager.ComplexTreasureRequest(curSelectEquip.equipType,curIndex,curSelectEquip.quantity,compoundNum,function(msg)
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NetManager.ComplexTreasureRequest(curSelectEquip.equipType,curIndex,curSelectEquip.quantity,compoundNum,function(msg)
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SoundManager.PlaySound(SoundConfig.UI_Duanzao)
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-- SoundManager.PlaySound(SoundConfig.UI_Duanzao)
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SoundManager.PlaySound(SoundConfig.UI_Baoqi)
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SoundManager.PlaySound(SoundConfig.UI_Baoqi)
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for i = 1, #msg.equipIds do
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for i = 1, #msg.equipIds do
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EquipTreasureManager.RemoveTreasureByIdDyn(msg.equipIds[i])
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EquipTreasureManager.RemoveTreasureByIdDyn(msg.equipIds[i])
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