战国战斗最佳展示动作修改
parent
c4f0edbec4
commit
53d5baea16
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@ -79,10 +79,10 @@ function this:OnOpen(heroTId, skinId, damageValue, allDamage, func,_func2)
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SetHEeroLiveToward(this.liveNode,toward)
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SetHEeroLiveToward(this.liveNode,toward)
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local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic")
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local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic")
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local idle = function()
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local idle = function()
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SkeletonGraphic.AnimationState:SetAnimation(0, heroTId==10016 and "animation" or"idle", true)
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SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
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end
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end
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SkeletonGraphic.AnimationState:SetAnimation(0, heroTId==10016 and "animation" or"idle", true)
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SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
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SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
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SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
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poolManager:SetLiveClearCall(this.liveName, this.liveNode, function()
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poolManager:SetLiveClearCall(this.liveName, this.liveNode, function()
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SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
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SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
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