神兵改成名刀
parent
9dcd29e6a3
commit
59796d72df
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@ -2873,8 +2873,8 @@ ExpeditionNodeType = {
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[50] = "万能碎片",
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[50] = "万能碎片",
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[51] = "法相",
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[51] = "法相",
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[52] = "置换卡",
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[52] = "置换卡",
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[53] = "神兵",
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[53] = "名刀",
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[54] = "神兵碎片",
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[54] = "名刀碎片",
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[55] = "法术",
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[55] = "法术",
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[56] = "礼物",
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[56] = "礼物",
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}
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}
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@ -12,7 +12,7 @@ function GodWeaponGetInfoPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.spLoader = SpriteLoader.New()
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this.BtnBack=Util.GetGameObject(self.transform, "bg/btnBack")
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this.BtnBack=Util.GetGameObject(self.transform, "bg/btnBack")
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Util.GetGameObject(self.transform, "bg/title"):GetComponent("Text").text="查看神兵"
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Util.GetGameObject(self.transform, "bg/title"):GetComponent("Text").text="查看名刀"
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this.liveRoot=Util.GetGameObject(self.transform, "bg/liveRoot"):GetComponent("Image")
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this.liveRoot=Util.GetGameObject(self.transform, "bg/liveRoot"):GetComponent("Image")
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this.heroName = Util.GetGameObject(self.transform, "bg/nameInfo/nameText"):GetComponent("Text")
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this.heroName = Util.GetGameObject(self.transform, "bg/nameInfo/nameText"):GetComponent("Text")
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this.starGrid = Util.GetGameObject(self.transform, "bg/PokemonInfo/starGrid(Clone)")
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this.starGrid = Util.GetGameObject(self.transform, "bg/PokemonInfo/starGrid(Clone)")
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@ -6,7 +6,7 @@ local shenBingConfig = ConfigManager.GetConfig(ConfigName.ShenBing)
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local TabBox = require("Modules/Common/TabBox")
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={
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local _TabData={
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[1] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10201] },
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[1] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10201] },
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--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "神兵" },
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--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "名刀" },
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}
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}
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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@ -20,7 +20,7 @@ local redPointList = {}
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function this:InitComponent(gameObject)
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.spLoader = SpriteLoader.New()
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this.ChipItemList={}--存储itemview 重复利用
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this.ChipItemList={}--存储itemview 重复利用
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Util.GetGameObject(gameObject, "GodWeaponListPanel_List/name"):GetComponent("Text").text = "神兵列表"
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Util.GetGameObject(gameObject, "GodWeaponListPanel_List/name"):GetComponent("Text").text = "名刀列表"
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this.tabBox = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/TabBox")
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this.tabBox = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/TabBox")
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this.ScrollParentView1 = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/ScrollParentView1")
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this.ScrollParentView1 = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/ScrollParentView1")
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@ -97,7 +97,7 @@ function this.OnClickTabBtn(_curIndex)
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this.SingPokemonDataShow(go, pokemonList[index])
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this.SingPokemonDataShow(go, pokemonList[index])
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end)
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end)
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this.NoneImage:SetActive(#pokemonList <= 0)
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this.NoneImage:SetActive(#pokemonList <= 0)
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this.NoneImageText.text = "未获得神兵"
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this.NoneImageText.text = "未获得名刀"
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elseif curIndex == 1 then
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elseif curIndex == 1 then
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this.ScrollParentView1:SetActive(false)
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this.ScrollParentView1:SetActive(false)
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this.ScrollParentView2:SetActive(true)
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this.ScrollParentView2:SetActive(true)
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@ -113,7 +113,7 @@ function this.OnClickTabBtn(_curIndex)
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this.SingPokemonChipDataShow(go, pokemonChipList[index])
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this.SingPokemonChipDataShow(go, pokemonChipList[index])
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end)
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end)
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this.NoneImage:SetActive(#pokemonChipList <= 0)
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this.NoneImage:SetActive(#pokemonChipList <= 0)
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this.NoneImageText.text = "未获得神兵碎片"
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this.NoneImageText.text = "未获得名刀碎片"
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end
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end
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-- this.ScrollView:ForeachItemGO(function(index, go)
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-- this.ScrollView:ForeachItemGO(function(index, go)
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-- Timer.New(function()
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-- Timer.New(function()
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@ -9,7 +9,7 @@ local upZhenIndex
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function this:InitComponent(gameObject)
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.spLoader = SpriteLoader.New()
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Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/name"):GetComponent("Text").text = "选择上阵神兵"
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Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/name"):GetComponent("Text").text = "选择上阵名刀"
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this.ItemPre = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/ItemPre")
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this.ItemPre = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/ItemPre")
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local v2 = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/ScrollParentView"):GetComponent("RectTransform").rect
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local v2 = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/ScrollParentView"):GetComponent("RectTransform").rect
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@ -19,7 +19,7 @@ function this:InitComponent(gameObject)
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this.ScrollView.moveTween.Strength = 1
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this.ScrollView.moveTween.Strength = 1
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this.NoneImage = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/NoneImage")
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this.NoneImage = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/NoneImage")
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this.NoneImageText = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/NoneImage/TextImage/Text"):GetComponent("Text")
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this.NoneImageText = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/NoneImage/TextImage/Text"):GetComponent("Text")
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this.NoneImageText.text = "无可上阵神兵"
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this.NoneImageText.text = "无可上阵名刀"
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end
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end
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function this:BindEvent()
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function this:BindEvent()
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@ -611,7 +611,7 @@ function RewardItemSingleShowPopup:OnShow()
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this.checkHeroText.text = "查看灵兽"
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this.checkHeroText.text = "查看灵兽"
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elseif rg and rg.ShowItem and itemConfigData.ItemType == ItemType.GodWeaponChip then
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elseif rg and rg.ShowItem and itemConfigData.ItemType == ItemType.GodWeaponChip then
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this.checkHero:SetActive(true)
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this.checkHero:SetActive(true)
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this.checkHeroText.text = "查看神兵"
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this.checkHeroText.text = "查看名刀"
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else
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else
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this.checkHero:SetActive(false)
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this.checkHero:SetActive(false)
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end
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end
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@ -67,7 +67,7 @@ function this:OnShow(_parent,...)
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this.titleText.text=Language[11569]
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this.titleText.text=Language[11569]
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this.confirmBtnText.text=Language[11570]
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this.confirmBtnText.text=Language[11570]
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else
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else
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this.titleText.text="神兵回炉"
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this.titleText.text="名刀回炉"
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this.confirmBtnText.text="回炉"
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this.confirmBtnText.text="回炉"
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end
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end
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this.numImage.sprite = SetIcon(this.spLoader, id)
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this.numImage.sprite = SetIcon(this.spLoader, id)
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@ -55,7 +55,7 @@ function this:OnShow(_parent,...)
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this.infoTxt.text=Language[11576]
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this.infoTxt.text=Language[11576]
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this.titleText.text=Language[11573]
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this.titleText.text=Language[11573]
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else
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else
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this.infoTxt.text="确认要分解所选的神兵或神兵碎片?"
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this.infoTxt.text="确认要分解所选的名刀或名刀碎片?"
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this.titleText.text="确认分解"
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this.titleText.text="确认分解"
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end
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end
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LogError("#args[1]====="..#args[1])
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LogError("#args[1]====="..#args[1])
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@ -32,7 +32,7 @@ function this:InitComponent(gameObject)
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this.scrollbar = Util.GetGameObject(gameObject,"Content/Resolve_GodWeapon/Scrollbar"):GetComponent("Scrollbar")
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this.scrollbar = Util.GetGameObject(gameObject,"Content/Resolve_GodWeapon/Scrollbar"):GetComponent("Scrollbar")
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this.Empty = Util.GetGameObject(gameObject,"Content/Resolve_GodWeapon/Empty")
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this.Empty = Util.GetGameObject(gameObject,"Content/Resolve_GodWeapon/Empty")
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local v21 = Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/ItemListRoot"):GetComponent("RectTransform").rect
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local v21 = Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/ItemListRoot"):GetComponent("RectTransform").rect
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Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/Empty/Bg/Text"):GetComponent("Text").text="无可分解神兵"
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Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/Empty/Bg/Text"):GetComponent("Text").text="无可分解名刀"
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this.chipObj=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj")
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this.chipObj=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj")
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this.btn_remove=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj/btn_remove")
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this.btn_remove=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj/btn_remove")
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this.btn_add=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj/btn_add")
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this.btn_add=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj/btn_add")
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