【鸿蒙阵修改】
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@ -22,6 +22,7 @@ function this.HongMengGuideFun(OnOff)
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print("鸿蒙碑开启引导")
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if OnOff == 1 then
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-- body
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UIManager.OpenPanel(UIName.MainPanel)
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table.insert(_FuncGuideList, 101612)
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this.CheckFuncGuide()
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@ -104,17 +104,13 @@ function EnvoyItem:SetItem(go,data)
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self.Empty:SetActive(false)
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self.RedPoint:SetActive(false)
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Util.GetGameObject(go.transform, "GameObject/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroSingleData.heroConfig.Quality,heroSingleData.star))
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if heroSingleData.lv == HarmonyManager.hongmengAdditions[1].value then
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local data = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv)
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if heroSingleData.lv == data then
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-- body
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Util.GetGameObject(go.transform, "GameObject/lv/Text"):GetComponent("Text").text = string.format("<color=#ffbe22>%d</color>",heroSingleData.lv)
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else
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Util.GetGameObject(go.transform, "GameObject/lv/Text"):GetComponent("Text").text = string.format("<color=red>%d</color>",heroSingleData.lv)
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end
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--Util.GetGameObject(go.transform, "GameObject/lv/Text"):GetComponent("Text").text = string.format("<color=#0f0>%d</color>",HarmonyManager.hongmengAdditions[1].value)
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Util.GetGameObject(go.transform, "GameObject/icon"):GetComponent("Image").sprite = Util.LoadSprite(heroSingleData.icon)
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Util.GetGameObject(go.transform, "GameObject/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroSingleData.heroConfig.PropertyName))
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@ -403,10 +403,7 @@ function this.GetSingleAdditions(type)
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-- body
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for i = 1, #this.hongmengAdditions do
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if this.hongmengAdditions[i].additionType == type then
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if type == 1 then
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-- body
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--print("!!!!!!!"..this.hongmengAdditions[i].value.."####"..type)
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end
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return this.hongmengAdditions[i].value
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end
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@ -415,25 +412,45 @@ function this.GetSingleAdditions(type)
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return 0
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end
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function this.GetSingleAdditionsData(type)
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if this.hongmengAdditions then
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-- body
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for i = 1, #this.hongmengAdditions do
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if this.hongmengAdditions[i].additionType == type then
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return this.hongmengAdditions[i]
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end
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end
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end
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return nil
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end
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function this.GetHongMengUpData()
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if this.hongmengAdditions[1].value < 330 then
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for i = 1, #this.hongmengAdditions do
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-- body
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LogBlue("服务器数据为"..this.hongmengAdditions[1].value)
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if this.hongmengAdditions[i].additionType == 1 then
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-- body
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if this.hongmengAdditions[i].value < 330 then
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-- body
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LogBlue("服务器数据为"..this.hongmengAdditions[i].value)
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return nil
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end
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LogGreen("服务器数据为"..this.hongmengAdditions[1].value)
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LogGreen("服务器数据为"..this.hongmengAdditions[i].value)
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for key, value in ConfigPairs(HongmengUp) do
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-- body
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if value.HongmengLevel == this.hongmengAdditions[1].value + 1 then
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if value.HongmengLevel == this.hongmengAdditions[i].value + 1 then
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-- body
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return ConfigManager.TryGetConfigData(ConfigName.HongmengUp,key)
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end
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end
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end
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end
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return nil
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end
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@ -108,19 +108,37 @@ function GongMingResultTips:OnOpen(flag)
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local dataRockOne = EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[2])
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if dataRockOne then
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-- body
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if dataRockOne.lv > 0 then
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if dataRockOne.type == "魂宝" then
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-- body
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Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = string.format("%d",dataRockOne.lv)
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HunDegree = dataRockOne.lv
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else
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Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = string.format("%d",dataRockOne.lv)
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LingDegree = dataRockOne.lv
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end
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-- Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = string.format("%d",dataRockOne.oriLv)
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HunDegree = dataRockOne.oriLv
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if HunDegree > 0 then
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Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = string.format("%d",HunDegree)
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elseif HunDegree == 0 then
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Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = "无"
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else
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-- body
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Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = "无"
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end
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else
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--Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = string.format("%d",dataRockOne.oriLv)
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LingDegree = dataRockOne.oriLv
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if LingDegree > 0 then
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Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = string.format("%d",LingDegree)
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elseif LingDegree == 0 then
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Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = "无"
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else
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-- body
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Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = "无"
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end
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end
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-- if dataRockOne.oriLv >= 0 then
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-- else
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-- Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = "无"
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-- end
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else
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Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = "无"
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end
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@ -128,20 +146,32 @@ function GongMingResultTips:OnOpen(flag)
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local dataRockTwo = EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[1])
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if dataRockTwo then
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-- body
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if dataRockTwo.lv > 0 then
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-- bodyLingDegree
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if dataRockTwo.type == "灵宝" then
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-- body
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Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = string.format("%d",dataRockTwo.lv)
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LingDegree = dataRockTwo.lv
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else
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Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = string.format("%d",dataRockTwo.lv)
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HunDegree = dataRockTwo.lv
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end
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LingDegree = dataRockTwo.oriLv
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if LingDegree > 0 then
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-- body
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Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = string.format("%d",LingDegree)
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elseif LingDegree == 0 then
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Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = "无"
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else
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Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = "无"
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-- body
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end
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else
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HunDegree = dataRockTwo.oriLv
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if HunDegree > 0 then
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-- body
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Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = string.format("%d",HunDegree)
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elseif HunDegree == 0 then
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-- body
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Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = "无"
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else
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Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = "无"
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end
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end
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else
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Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = "无"
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end
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@ -185,6 +215,7 @@ function GongMingResultTips:OnOpen(flag)
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end
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-- body
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elseif data[i].additionType == 3 then
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print(HunDegree.." !!!!!!!!! "..data[i].value)
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if HunDegree ~= -1 and data[i].value > 0 then
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-- body
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if HunDegree >data[i].value then
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@ -205,6 +236,7 @@ function GongMingResultTips:OnOpen(flag)
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-- body
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elseif data[i].additionType == 4 then
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print(HunDegree.." @@@@@@@@@@@@ "..data[i].value)
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if LingDegree ~= -1 and data[i].value > 0 then
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-- body
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if LingDegree>data[i].value then
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@ -111,7 +111,7 @@ function HongMengEnvoyPanel:BindEvent()
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function()
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--二级共鸣弹窗
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local sum = HarmonyManager:HongMengTowerUpLimit()
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if HarmonyManager.hongmengAdditions[1].value >= sum then
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value >= sum then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip("鸿蒙碑等级已达上限!")
|
||||
else
|
||||
|
@ -133,8 +133,8 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
function()
|
||||
-- body
|
||||
LogGreen("回调函数")
|
||||
HarmonyManager.hongmengAdditions[1].value = HarmonyManager.hongmengAdditions[1].value + 1
|
||||
if HarmonyManager.hongmengAdditions[1].value >= sum then
|
||||
HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value + 1
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value >= sum then
|
||||
-- body
|
||||
Util.SetGray(self.UpBtn, true)
|
||||
self.imageGame:SetActive(false)
|
||||
|
@ -164,7 +164,7 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
end
|
||||
|
||||
local sum = HarmonyManager:HongMengTowerUpLimit()
|
||||
self.GradeText.text = string.format("%d/%d", HarmonyManager.hongmengAdditions[1].value, sum)
|
||||
self.GradeText.text = string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
|
||||
--检测红点 UpdateGongMingLv
|
||||
|
||||
for i = 1, #self.EnvoyItemList do
|
||||
|
@ -218,7 +218,7 @@ function HongMengEnvoyPanel:RunTimerFun()
|
|||
end
|
||||
function HongMengEnvoyPanel:IsUpBtnGray()
|
||||
local sum = HarmonyManager:HongMengTowerUpLimit()
|
||||
if HarmonyManager.hongmengAdditions[1].value >= sum then
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value >= sum then
|
||||
-- body
|
||||
Util.SetGray(self.UpBtn, true)
|
||||
self.imageGame:SetActive(false)
|
||||
|
@ -348,7 +348,7 @@ function HongMengEnvoyPanel:OnOpen(equipSId)
|
|||
|
||||
|
||||
local sum = HarmonyManager:HongMengTowerUpLimit()
|
||||
self.GradeText.text = string.format("%d/%d", HarmonyManager.hongmengAdditions[1].value, sum)
|
||||
self.GradeText.text = string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
|
||||
self:IsUpBtnGray()
|
||||
self:InitTextMum()
|
||||
self:CheckEvoyEquip()
|
||||
|
|
|
@ -110,16 +110,16 @@ function HongMengUnLoadPanel:SetTextTwo(go,data)
|
|||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format("%s%d星",GetQuantityStrByquality(equip.Quality),equip.Stars)
|
||||
end
|
||||
|
||||
if EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[2]) and EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[2]).lv > 0 then
|
||||
if EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[2]) and EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[2]).oriLv > 0 then
|
||||
-- body
|
||||
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[2]).lv)
|
||||
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[2]).oriLv)
|
||||
else
|
||||
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("无")
|
||||
end
|
||||
|
||||
if EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[1]) and EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[1]).lv > 0 then
|
||||
if EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[1]) and EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[1]).oriLv > 0 then
|
||||
-- body
|
||||
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[1]).lv)
|
||||
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[1]).oriLv)
|
||||
else
|
||||
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("无")
|
||||
end
|
||||
|
|
|
@ -24,12 +24,12 @@ HeroData.__get__.lv = function(self)
|
|||
if HeroManager.IsTenTalent(self._id)and HarmonyManager:HongMengTowerUpLimit() ~= 0 then
|
||||
-- bodys
|
||||
|
||||
endLv = HarmonyManager.hongmengAdditions[1].value
|
||||
endLv = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value
|
||||
--print(endLv," "..self.heroConfig.ReadingName.."!!!!!!!!"..HarmonyManager.hongmengAdditions[1].value)
|
||||
else
|
||||
if HeroManager.IsTenTalent(self._id) then
|
||||
-- body
|
||||
endLv = HarmonyManager.hongmengAdditions[1].value
|
||||
endLv = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value
|
||||
else
|
||||
local curlvEen = HeroManager.heroLvEnd[self._id]
|
||||
endLv = temp_lv > curlvEen and curlvEen or temp_lv
|
||||
|
@ -41,14 +41,15 @@ HeroData.__get__.lv = function(self)
|
|||
|
||||
|
||||
return endLv
|
||||
elseif HarmonyManager.hongmengAdditions[1] and HarmonyManager:IsEnvoy(self.dynamicId) then
|
||||
elseif HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) and HarmonyManager:IsEnvoy(self.dynamicId) then
|
||||
--print("self._id @@@"..HarmonyManager.hongmengAdditions[1].heroTid.."#####"..HarmonyManager.hongmengAdditions[1].value )
|
||||
if HarmonyManager.hongmengAdditions[1].heroTid >= 0 and HarmonyManager.hongmengAdditions[1].value >= 330 then
|
||||
local data = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv)
|
||||
if data.heroTid >= 0 and data.value >= 330 then
|
||||
-- body
|
||||
local temp_lv = 0
|
||||
if HeroManager.IsTenTalent(self._id) then
|
||||
-- body
|
||||
temp_lv = HarmonyManager.hongmengAdditions[1].value
|
||||
temp_lv = data.value
|
||||
else
|
||||
temp_lv = HeroManager.heroLvEnd[self.id]
|
||||
end
|
||||
|
@ -141,10 +142,10 @@ HeroData.__get__.breakId = function (self)
|
|||
|
||||
--LogGreen(tostring(HeroManager.IsElevenStar(self.star)))
|
||||
--print(self._id.." "..HarmonyManager.hongmengAdditions[1].heroTid..self.heroConfig.ReadingName)
|
||||
if HeroManager.IsTenTalent(self._id) and HarmonyManager.hongmengAdditions[1].heroTid == 0 then
|
||||
if HeroManager.IsTenTalent(self._id) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0 then
|
||||
-- bodys
|
||||
|
||||
endLv = HarmonyManager.hongmengAdditions[1].value
|
||||
endLv = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value
|
||||
--print(endLv," "..self.heroConfig.ReadingName)
|
||||
else
|
||||
local curlvEen = HeroManager.heroLvEnd[self.id]
|
||||
|
@ -154,14 +155,15 @@ HeroData.__get__.breakId = function (self)
|
|||
endbreakIdLv = HeroManager.GetAllStarBreakIdData(self._id,endLv)
|
||||
--print(endbreakIdLv," 111 "..self.heroConfig.ReadingName.."等级"..endLv)
|
||||
return endbreakIdLv
|
||||
elseif HarmonyManager.hongmengAdditions[1] and HarmonyManager:IsEnvoy(self.dynamicId) then
|
||||
elseif HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) and HarmonyManager:IsEnvoy(self.dynamicId) then
|
||||
local data = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv)
|
||||
--print("self._id @@@"..HarmonyManager.hongmengAdditions[1].heroTid.."#####"..HarmonyManager.hongmengAdditions[1].value )
|
||||
if HarmonyManager.hongmengAdditions[1].heroTid >= 0 and HarmonyManager.hongmengAdditions[1].value >= 330 then
|
||||
if data.heroTid >= 0 and data.value >= 330 then
|
||||
-- body
|
||||
local temp_lv = 0
|
||||
if HeroManager.IsTenTalent(self._id) then
|
||||
-- body
|
||||
temp_lv = HarmonyManager.hongmengAdditions[1].value
|
||||
temp_lv = data.value
|
||||
else
|
||||
temp_lv = HeroManager.heroLvEnd[self.id]
|
||||
end
|
||||
|
|
|
@ -549,9 +549,9 @@ local jumpDic = {
|
|||
end,
|
||||
[JumpType.HongMengZhen] = function ()
|
||||
-- body
|
||||
if HarmonyManager.hongmengAdditions[1] then
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) then
|
||||
-- body
|
||||
if HarmonyManager.hongmengAdditions[1].heroTid == 0 then
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0 then
|
||||
-- body
|
||||
UIManager.OpenPanel(UIName.HongMengEnvoyPanel)
|
||||
else
|
||||
|
|
|
@ -128,7 +128,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
GongMingMask:SetActive(true)
|
||||
|
||||
elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() ~= 0 then
|
||||
if HarmonyManager.hongmengAdditions[1].heroTid == 0 then
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0 then
|
||||
-- body
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
|
|
|
@ -156,7 +156,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() ~= 0 then
|
||||
if HarmonyManager.hongmengAdditions[1].heroTid == 0 then
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0 then
|
||||
-- body
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
|
|
|
@ -47,6 +47,9 @@ EquipTreasureData.__set__.lv = function(self, value)
|
|||
self._lv = value
|
||||
end
|
||||
|
||||
|
||||
EquipTreasureData.__get__.oriLv= function (self)
|
||||
-- body
|
||||
return self._lv
|
||||
end
|
||||
|
||||
return EquipTreasureData
|
|
@ -283,8 +283,9 @@ function this.SingleHeroDataShow(_go,_heroData)
|
|||
if HarmonyManager.IsChangeColor(heroData.dynamicId) then
|
||||
-- body
|
||||
Util.GetGameObject(_go.transform, "card/lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager.hongmengAdditions[1] then
|
||||
if HarmonyManager.hongmengAdditions[1].heroTid == 0 and HarmonyManager.hongmengAdditions[1].value > 0 then
|
||||
elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) then
|
||||
local temp= HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv)
|
||||
if temp.heroTid == 0 and temp.value > 0 then
|
||||
-- body
|
||||
Util.GetGameObject(_go.transform, "card/lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
|
||||
|
|
|
@ -167,8 +167,8 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
|
|||
if HarmonyManager.IsChangeColor(heroData.dynamicId) then
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager.hongmengAdditions[1] then
|
||||
if HarmonyManager.hongmengAdditions[1].heroTid == 0 then
|
||||
elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) then
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0 then
|
||||
-- body
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
|
|
Loading…
Reference in New Issue