挂机收益显示错误修改

jiaoyangna 2022-03-10 17:04:37 +08:00
parent ce063bda0a
commit 5be4e726ea
2 changed files with 20 additions and 18 deletions

View File

@ -187,15 +187,17 @@ function this.ItemAdapter(node, data)
-- --
local txt = Util.GetGameObject(node, "context"):GetComponent("Text") local txt = Util.GetGameObject(node, "context"):GetComponent("Text")
local addValue = FightPointPassManager.GetItemVipValue(data[1]) local addValue = FightPointPassManager.GetItemVipValue(data[1])
local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1) -- local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
local prolist = {} -- local prolist = {}
if totalLv > 0 then -- LogGreen("addValue:"..addValue)
prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv) -- if totalLv > 0 then
local priId = _ItemIdToVipPrivilege[data[1]] -- prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
if prolist[priId] then -- local priId = _ItemIdToVipPrivilege[data[1]]
addValue = addValue + (prolist[priId]/10000) -- if prolist[priId] then
end -- addValue = addValue + (prolist[priId]/10000)
end -- end
-- end
-- LogGreen("addValue:"..addValue)
local baseValue = string.format(Language[10603], data[2]) local baseValue = string.format(Language[10603], data[2])
if addValue - 1 <= 0 then if addValue - 1 <= 0 then
txt.text = baseValue txt.text = baseValue

View File

@ -621,15 +621,15 @@ function this.IntiReward()
this.rewardList[i].icon.sprite = SetIcon(this.spLoader, rewardData[i][1]) this.rewardList[i].icon.sprite = SetIcon(this.spLoader, rewardData[i][1])
local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1]) local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1])
local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1) -- local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
local prolist = {} -- local prolist = {}
if totalLv > 0 then -- if totalLv > 0 then
prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv) -- prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
local priId = _ItemIdToVipPrivilege[rewardData[i][1]] -- local priId = _ItemIdToVipPrivilege[rewardData[i][1]]
if prolist[priId] then -- if prolist[priId] then
addValue = addValue + (prolist[priId]/10000) -- addValue = addValue + (prolist[priId]/10000)
end -- end
end -- end
local baseValue = rewardData[i][2] local baseValue = rewardData[i][2]
if addValue - 1 <= 0 then if addValue - 1 <= 0 then