挂机收益显示错误修改
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ce063bda0a
commit
5be4e726ea
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@ -187,15 +187,17 @@ function this.ItemAdapter(node, data)
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--
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local txt = Util.GetGameObject(node, "context"):GetComponent("Text")
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local addValue = FightPointPassManager.GetItemVipValue(data[1])
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local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
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local prolist = {}
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if totalLv > 0 then
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prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
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local priId = _ItemIdToVipPrivilege[data[1]]
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if prolist[priId] then
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addValue = addValue + (prolist[priId]/10000)
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end
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end
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-- local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
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-- local prolist = {}
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-- LogGreen("addValue:"..addValue)
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-- if totalLv > 0 then
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-- prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
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-- local priId = _ItemIdToVipPrivilege[data[1]]
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-- if prolist[priId] then
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-- addValue = addValue + (prolist[priId]/10000)
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-- end
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-- end
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-- LogGreen("addValue:"..addValue)
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local baseValue = string.format(Language[10603], data[2])
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if addValue - 1 <= 0 then
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txt.text = baseValue
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@ -621,15 +621,15 @@ function this.IntiReward()
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this.rewardList[i].icon.sprite = SetIcon(this.spLoader, rewardData[i][1])
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local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1])
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local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
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local prolist = {}
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if totalLv > 0 then
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prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
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local priId = _ItemIdToVipPrivilege[rewardData[i][1]]
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if prolist[priId] then
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addValue = addValue + (prolist[priId]/10000)
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end
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end
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-- local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
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-- local prolist = {}
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-- if totalLv > 0 then
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-- prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
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-- local priId = _ItemIdToVipPrivilege[rewardData[i][1]]
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-- if prolist[priId] then
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-- addValue = addValue + (prolist[priId]/10000)
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-- end
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-- end
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local baseValue = rewardData[i][2]
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if addValue - 1 <= 0 then
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