挂机收益显示错误修改

jiaoyangna 2022-03-10 17:04:37 +08:00
parent ce063bda0a
commit 5be4e726ea
2 changed files with 20 additions and 18 deletions

View File

@ -187,15 +187,17 @@ function this.ItemAdapter(node, data)
--
local txt = Util.GetGameObject(node, "context"):GetComponent("Text")
local addValue = FightPointPassManager.GetItemVipValue(data[1])
local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
local prolist = {}
if totalLv > 0 then
prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
local priId = _ItemIdToVipPrivilege[data[1]]
if prolist[priId] then
addValue = addValue + (prolist[priId]/10000)
end
end
-- local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
-- local prolist = {}
-- LogGreen("addValue:"..addValue)
-- if totalLv > 0 then
-- prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
-- local priId = _ItemIdToVipPrivilege[data[1]]
-- if prolist[priId] then
-- addValue = addValue + (prolist[priId]/10000)
-- end
-- end
-- LogGreen("addValue:"..addValue)
local baseValue = string.format(Language[10603], data[2])
if addValue - 1 <= 0 then
txt.text = baseValue

View File

@ -621,15 +621,15 @@ function this.IntiReward()
this.rewardList[i].icon.sprite = SetIcon(this.spLoader, rewardData[i][1])
local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1])
local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
local prolist = {}
if totalLv > 0 then
prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
local priId = _ItemIdToVipPrivilege[rewardData[i][1]]
if prolist[priId] then
addValue = addValue + (prolist[priId]/10000)
end
end
-- local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
-- local prolist = {}
-- if totalLv > 0 then
-- prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv)
-- local priId = _ItemIdToVipPrivilege[rewardData[i][1]]
-- if prolist[priId] then
-- addValue = addValue + (prolist[priId]/10000)
-- end
-- end
local baseValue = rewardData[i][2]
if addValue - 1 <= 0 then