主城主角名字 称号位置修改
parent
12380d2ffc
commit
5fcd2ada66
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@ -32,9 +32,9 @@ function MainPlayerView.New(isSelf, root, rect, pos,_NpvData,sortingOrder)
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instance.NpcGO = PlayerLiveView:New(instance.roleRootTran,1, nil,sortingOrder,NPCPosType.maincity)
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instance.NpcGO = PlayerLiveView:New(instance.roleRootTran,1, nil,sortingOrder,NPCPosType.maincity)
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if PlayerManager.GetPlayerRide() > 0 then
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if PlayerManager.GetPlayerRide() > 0 then
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Util.GetGameObject(instance.leader, "name").transform.localPosition = Vector3.New(0,230,0)
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Util.GetGameObject(instance.leader, "name").transform.localPosition = Vector3.New(0,240,0)
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else
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else
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Util.GetGameObject(instance.leader, "name").transform.localPosition = Vector3.New(0,200,0)
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Util.GetGameObject(instance.leader, "name").transform.localPosition = Vector3.New(0,210,0)
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end
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end
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--如果修行开启设置修行标识
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--如果修行开启设置修行标识
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if ActTimeCtrlManager.SingleFuncState(108) then
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if ActTimeCtrlManager.SingleFuncState(108) then
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@ -55,14 +55,14 @@ function MainPlayerView.New(isSelf, root, rect, pos,_NpvData,sortingOrder)
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designation = _NpvData.userTitle
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designation = _NpvData.userTitle
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}
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}
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if _NpvData.userMount > 0 then
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if _NpvData.userMount > 0 then
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Util.GetGameObject(instance.leader, "name").transform.localPosition = Vector3.New(0,230,0)
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Util.GetGameObject(instance.leader, "name").transform.localPosition = Vector3.New(0,240,0)
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else
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else
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Util.GetGameObject(instance.leader, "name").transform.localPosition = Vector3.New(0,200,0)
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Util.GetGameObject(instance.leader, "name").transform.localPosition = Vector3.New(0,210,0)
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end
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end
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instance.NpcGO = PlayerLiveView:New(instance.roleRootTran,2, PlayerLiveViewData,sortingOrder,NPCPosType.maincity)
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instance.NpcGO = PlayerLiveView:New(instance.roleRootTran,2, PlayerLiveViewData,sortingOrder,NPCPosType.maincity)
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end
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end
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-- instance.NpcGO = PlayerLiveView:New(instance.roleRootTran,1, nil)
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-- instance.NpcGO = PlayerLiveView:New(instance.roleRootTran,1, nil)
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--instance.NpcGO:SetNameHeight(10)
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--instance.NpcGO:SetNameHeight(200)
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instance.NpcGO:OnOpen()
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instance.NpcGO:OnOpen()
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instance.NpcGO:OnSortingOrderChange(sortingOrder)
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instance.NpcGO:OnSortingOrderChange(sortingOrder)
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if isSelf then
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if isSelf then
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@ -191,7 +191,7 @@ function PlayerLiveView:OnShowLive(isMap)
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local curPlayerRole = ConfigManager.GetConfigData(ConfigName.PlayerRole,self.PlayerLiveViewData.designation)
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local curPlayerRole = ConfigManager.GetConfigData(ConfigName.PlayerRole,self.PlayerLiveViewData.designation)
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local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
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local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
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local curLocalScale = Vector3.New(curArtResourcesConfig.Scale,curArtResourcesConfig.Scale,curArtResourcesConfig.Scale)
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local curLocalScale = Vector3.New(curArtResourcesConfig.Scale,curArtResourcesConfig.Scale,curArtResourcesConfig.Scale)
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local y=curPlayerRole.Height
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local y=curPlayerRole.Height+2
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if curArtResourcesConfig.Position[2] then
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if curArtResourcesConfig.Position[2] then
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y=y+curArtResourcesConfig.Position[2]
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y=y+curArtResourcesConfig.Position[2]
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end
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end
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