Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
60391c16b4
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m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3769464419337462616
|
||||
CanvasRenderer:
|
||||
|
|
@ -15530,6 +15644,7 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 8120306587700567573}
|
||||
- component: {fileID: 1609821383811113227}
|
||||
- component: {fileID: 2244901784412925840}
|
||||
m_Layer: 5
|
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m_Name: ItemListRoot
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||||
m_TagString: Untagged
|
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|
|
@ -15564,6 +15679,35 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 8702982654703153435}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &2244901784412925840
|
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
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||||
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 8702982654703153435}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
|
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
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m_Sprite: {fileID: 0}
|
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m_Type: 0
|
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m_PreserveAspect: 0
|
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m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &8713559114260582039
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||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -15649,6 +15793,7 @@ GameObject:
|
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m_Component:
|
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- component: {fileID: 121018265363263051}
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- component: {fileID: 8550694524238033415}
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- component: {fileID: 141218723707247498}
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m_Layer: 5
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m_Name: ItemListRoot
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m_TagString: Untagged
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|
|
@ -15683,6 +15828,35 @@ CanvasRenderer:
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 8716657455423796376}
|
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m_CullTransparentMesh: 0
|
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--- !u!114 &141218723707247498
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8716657455423796376}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
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m_Sprite: {fileID: 0}
|
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m_Type: 0
|
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m_PreserveAspect: 0
|
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m_FillCenter: 1
|
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m_FillMethod: 4
|
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m_FillAmount: 1
|
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m_FillClockwise: 1
|
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m_FillOrigin: 0
|
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m_UseSpriteMesh: 0
|
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--- !u!1 &8722264005408772271
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GameObject:
|
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m_ObjectHideFlags: 0
|
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|
|
@ -15766,6 +15940,7 @@ GameObject:
|
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5673655264526685079}
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- component: {fileID: 2267312691036561670}
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m_Layer: 5
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m_Name: star
|
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m_TagString: Untagged
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|
|
@ -15792,6 +15967,29 @@ RectTransform:
|
|||
m_AnchoredPosition: {x: -23.200073, y: 1.8100815}
|
||||
m_SizeDelta: {x: 142.16, y: 29.089996}
|
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m_Pivot: {x: 0, y: 0}
|
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--- !u!114 &2267312691036561670
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8747452094286943837}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -405508275, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 0
|
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m_Right: 0
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m_Top: 0
|
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m_Bottom: 0
|
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m_ChildAlignment: 6
|
||||
m_Spacing: 0
|
||||
m_ChildForceExpandWidth: 0
|
||||
m_ChildForceExpandHeight: 0
|
||||
m_ChildControlWidth: 0
|
||||
m_ChildControlHeight: 0
|
||||
--- !u!1 &8774376236652444173
|
||||
GameObject:
|
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m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -929,7 +929,7 @@ MonoBehaviour:
|
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
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m_Name:
|
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
|
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m_Material: {fileID: 0}
|
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
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m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
|
|
|
|||
|
|
@ -409,10 +409,6 @@ function GetStarOrGodSoulLv(index,data)
|
|||
return data.star,index
|
||||
end
|
||||
|
||||
function SetOriScale()
|
||||
|
||||
end
|
||||
|
||||
--把英雄星级父对象和星级传过来 type 1 第6-11个预设 type 2 第12-17个预设 type 3 第18-24个预设
|
||||
function SetHeroStars(spLoader, starGrid, star, type,_starSize,_scale,_pivot,rotation)
|
||||
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ TRIALHEROINFO_HEROHP_FIELD = protobuf.FieldDescriptor();
|
|||
TRIALHEROINFO_LEVEL_FIELD = protobuf.FieldDescriptor();
|
||||
TRIALHEROINFO_SKINID_FIELD = protobuf.FieldDescriptor();
|
||||
TRIALHEROINFO_POSITION_FIELD = protobuf.FieldDescriptor();
|
||||
TRIALHEROINFO_GODSOULLV_FIELD = protobuf.FieldDescriptor();
|
||||
DIFFICULTMAPOPTION = protobuf.Descriptor();
|
||||
DIFFICULTMAPOPTION_ID_FIELD = protobuf.FieldDescriptor();
|
||||
DIFFICULTMAPOPTION_MAPDIFFICULTY_FIELD = protobuf.FieldDescriptor();
|
||||
|
|
@ -352,11 +353,21 @@ TRIALHEROINFO_POSITION_FIELD.default_value = 0
|
|||
TRIALHEROINFO_POSITION_FIELD.type = 5
|
||||
TRIALHEROINFO_POSITION_FIELD.cpp_type = 1
|
||||
|
||||
TRIALHEROINFO_GODSOULLV_FIELD.name = "godSoulLv"
|
||||
TRIALHEROINFO_GODSOULLV_FIELD.full_name = ".rpc.protocols.TrialHeroInfo.godSoulLv"
|
||||
TRIALHEROINFO_GODSOULLV_FIELD.number = 8
|
||||
TRIALHEROINFO_GODSOULLV_FIELD.index = 7
|
||||
TRIALHEROINFO_GODSOULLV_FIELD.label = 1
|
||||
TRIALHEROINFO_GODSOULLV_FIELD.has_default_value = false
|
||||
TRIALHEROINFO_GODSOULLV_FIELD.default_value = 0
|
||||
TRIALHEROINFO_GODSOULLV_FIELD.type = 5
|
||||
TRIALHEROINFO_GODSOULLV_FIELD.cpp_type = 1
|
||||
|
||||
TRIALHEROINFO.name = "TrialHeroInfo"
|
||||
TRIALHEROINFO.full_name = ".rpc.protocols.TrialHeroInfo"
|
||||
TRIALHEROINFO.nested_types = {}
|
||||
TRIALHEROINFO.enum_types = {}
|
||||
TRIALHEROINFO.fields = {TRIALHEROINFO_HEROID_FIELD, TRIALHEROINFO_TMPID_FIELD, TRIALHEROINFO_STAR_FIELD, TRIALHEROINFO_HEROHP_FIELD, TRIALHEROINFO_LEVEL_FIELD, TRIALHEROINFO_SKINID_FIELD, TRIALHEROINFO_POSITION_FIELD}
|
||||
TRIALHEROINFO.fields = {TRIALHEROINFO_HEROID_FIELD, TRIALHEROINFO_TMPID_FIELD, TRIALHEROINFO_STAR_FIELD, TRIALHEROINFO_HEROHP_FIELD, TRIALHEROINFO_LEVEL_FIELD, TRIALHEROINFO_SKINID_FIELD, TRIALHEROINFO_POSITION_FIELD, TRIALHEROINFO_GODSOULLV_FIELD}
|
||||
TRIALHEROINFO.is_extendable = false
|
||||
TRIALHEROINFO.extensions = {}
|
||||
DIFFICULTMAPOPTION_ID_FIELD.name = "Id"
|
||||
|
|
|
|||
|
|
@ -303,14 +303,14 @@ function this.FreshTeam2(formation, isBlue)
|
|||
end
|
||||
for i, hero in ipairs(formation.teamHeroInfos) do
|
||||
local heroData = HeroManager.GetSingleHeroData(formation.teamHeroInfos[i].heroId)
|
||||
teamRoot[heroData.position].hero:SetActive(true)
|
||||
teamRoot[heroData.position].levelText.text = heroData.lv
|
||||
teamRoot[hero.position].hero:SetActive(true)
|
||||
teamRoot[hero.position].levelText.text = heroData.lv
|
||||
local star,starType = heroData.GetStar(1)
|
||||
SetHeroStars(this.spLoader, teamRoot[heroData.position].starGrid, star,starType)
|
||||
SetHeroStars(this.spLoader, teamRoot[hero.position].starGrid, star,starType)
|
||||
local heroConfig = heroData.heroConfig
|
||||
teamRoot[heroData.position].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star))
|
||||
heroData,teamRoot[heroData.position].icon.sprite = this.spLoader:LoadSprite(heroData.icon)
|
||||
teamRoot[heroData.position].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
|
||||
teamRoot[hero.position].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star))
|
||||
teamRoot[hero.position].icon.sprite = this.spLoader:LoadSprite(heroData.icon)
|
||||
teamRoot[hero.position].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
|
||||
end
|
||||
end
|
||||
-- 控制显示编队信息
|
||||
|
|
|
|||
|
|
@ -55,8 +55,6 @@ function DamageResultPanel:InitComponent()
|
|||
this.TabCtrl = TabBox.New()
|
||||
this.TabCtrl:SetTabAdapter(this.TabAdapter)
|
||||
this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
|
||||
this.TabCtrl:Init(this.tabbox, _TabData)
|
||||
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
|
@ -77,7 +75,7 @@ end
|
|||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function DamageResultPanel:OnOpen(result)
|
||||
|
||||
this.TabCtrl:Init(this.tabbox, _TabData)
|
||||
this.leftResult.sprite = this.spLoader:LoadSprite(result == 1 and "UI_effect_JJC_JieSuan_ShengLi_png_zh" or "UI_effect_JJC_JieSuan_ShiBai_png_zh")
|
||||
this.rightResult.sprite = this.spLoader:LoadSprite(result == 0 and "UI_effect_JJC_JieSuan_ShengLi_png_zh" or "UI_effect_JJC_JieSuan_ShiBai_png_zh")
|
||||
|
||||
|
|
@ -110,7 +108,9 @@ function DamageResultPanel:OnOpen(result)
|
|||
end
|
||||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function DamageResultPanel:OnShow()end
|
||||
function DamageResultPanel:OnShow()
|
||||
|
||||
end
|
||||
|
||||
function this.isTabShow(index)
|
||||
if not this.battleRecord then
|
||||
|
|
@ -402,7 +402,7 @@ function this.HeadAdapter(head, data)
|
|||
starType = 3
|
||||
end
|
||||
SetHeroStars(this.spLoader, starRoot, star,starType)
|
||||
Util.SetParticleSortLayer(starRoot,this.sortingorder + 1)
|
||||
Util.SetParticleSortLayer(starRoot,this.sortingOrder + 1)
|
||||
-- 职业
|
||||
prefess:SetActive(false)
|
||||
-- 属性
|
||||
|
|
@ -423,7 +423,7 @@ function this.HeadAdapter(head, data)
|
|||
lvText.text = roleLv
|
||||
-- 星级
|
||||
SetHeroStars(this.spLoader, starRoot, star)
|
||||
Util.SetParticleSortLayer(starRoot,this.sortingorder + 1)
|
||||
Util.SetParticleSortLayer(starRoot,this.sortingOrder + 1)
|
||||
-- 头像
|
||||
frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(SpiritAnimal[id].Quality))
|
||||
icon:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(SpiritAnimal[id].Icon))
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ function this:ShowSingleData(go,heroData,index)
|
|||
end
|
||||
local star,starType = heroData.GetStar(1)
|
||||
SetHeroStars(self.spLoader, starGrid, star,starType)
|
||||
Util.SetParticleSortLayer(starGrid,this.sortingOrder + 1)
|
||||
Util.SetParticleSortLayer(starGrid,sortingOrder + 1)
|
||||
Util.AddOnceClick(go, function()
|
||||
for i = 1, #self.maskList do
|
||||
self.maskList[i]:SetActive(false)
|
||||
|
|
|
|||
|
|
@ -91,11 +91,11 @@ function ResolvePanel:BindEvent()
|
|||
print(Language[12153]..tabSortType)
|
||||
if tabSortType == i-1 then
|
||||
tabSortType = 0
|
||||
this.contents[curIndex].view.SortTypeClick(0)--全部
|
||||
this.contents[curIndex].view.SortTypeClick(this.sortingOrder,0)--全部
|
||||
this.EndTabBtnSelect()
|
||||
else
|
||||
tabSortType = i-1
|
||||
this.contents[curIndex].view.SortTypeClick(i-1)
|
||||
this.contents[curIndex].view.SortTypeClick(this.sortingOrder,i-1)
|
||||
this.EndTabBtnSelect(heroEndBtns[i])
|
||||
end
|
||||
PlayerManager.now_index = tabSortType
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
----- 献祭 -----
|
||||
local this = {}
|
||||
local sortingOrder=0
|
||||
local sort = 0
|
||||
local tabSortType = 0
|
||||
local tarHero
|
||||
local selectHeroData={}--选择的英雄list did = data
|
||||
|
|
@ -72,14 +73,15 @@ end
|
|||
|
||||
function this:OnShow(...)
|
||||
local args={...}
|
||||
sort = args[1]
|
||||
sortingOrder = PlayerManager.now_index or 0
|
||||
this.SortTypeClick(sortingOrder,args[3],args[4])
|
||||
this.SortTypeClick(sort,sortingOrder,args[3],args[4])
|
||||
|
||||
end
|
||||
|
||||
--展示数据
|
||||
function this.SortTypeClick(_sortType,isTop,isAni)
|
||||
LogRed("isTop "..tostring(isTop).." isAni "..tostring(isAni))
|
||||
function this.SortTypeClick(sortingOrder,_sortType,isTop,isAni)
|
||||
sort = sortingOrder
|
||||
tabSortType=_sortType
|
||||
selectHeroData={}
|
||||
tarHero=HeroManager.GetAllHeroDataMsinusUpWar(_sortType,2)
|
||||
|
|
@ -119,7 +121,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
starSize = Vector2.New(60,57)
|
||||
end
|
||||
SetHeroStars(this.spLoader, starGrid, star,starType,starSize,starScale)
|
||||
Util.SetParticleSortLayer(starGrid, sortingOrder + 1)
|
||||
Util.SetParticleSortLayer(starGrid, sort + 1)
|
||||
local choosed =Util.GetGameObject(_go.transform, "choosed")
|
||||
local formationMask =Util.GetGameObject(_go.transform, "formationMask")
|
||||
Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-yishangzheng_zh")
|
||||
|
|
|
|||
|
|
@ -65,15 +65,14 @@ end
|
|||
|
||||
function this:OnShow(...)
|
||||
local args={...}
|
||||
sortingOrder =0
|
||||
sortingOrder = PlayerManager.now_index or 0
|
||||
|
||||
--LogGreen(PlayerManager.now_index)
|
||||
this.SortTypeClick(sortingOrder,args[3],args[4])
|
||||
this.SortTypeClick(0,sortingOrder,args[3],args[4])
|
||||
end
|
||||
|
||||
--展示数据
|
||||
function this.SortTypeClick(_sortType,isTop,isAni)
|
||||
function this.SortTypeClick(_sort,_sortType,isTop,isAni)
|
||||
tabSortType=_sortType
|
||||
selectEquipTreasureData={}
|
||||
if tabSortType == 0 then
|
||||
|
|
|
|||
|
|
@ -166,7 +166,7 @@ function this:BindEvent()
|
|||
end
|
||||
selectChipId = 0
|
||||
oldChoosed = nil
|
||||
this.SortTypeClick(sortingOrder)
|
||||
this.SortTypeClick(0,sortingOrder)
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
|
@ -182,11 +182,11 @@ function this:OnShow(...)
|
|||
local args={...}
|
||||
sortingOrder =0
|
||||
this.chooseObjList = {}
|
||||
this.SortTypeClick(sortingOrder,args[3],args[4])
|
||||
this.SortTypeClick(0,sortingOrder,args[3],args[4])
|
||||
end
|
||||
|
||||
--展示数据
|
||||
function this.SortTypeClick(_sortType,isTop,isAni)
|
||||
function this.SortTypeClick(_sort,_sortType,isTop,isAni)
|
||||
tabSortType=_sortType
|
||||
selectHeroData={}
|
||||
--所有灵兽数据
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ function this:OnShow(...)
|
|||
sortType = PlayerManager.now_index or 0
|
||||
|
||||
--LogGreen(PlayerManager.now_index)
|
||||
this.SortTypeClick(sortType,args[3],args[4])
|
||||
this.SortTypeClick(sortingOrder,sortType,args[3],args[4])
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
@ -75,7 +75,7 @@ end
|
|||
|
||||
|
||||
--展示数据
|
||||
function this.SortTypeClick(_sortType,isTop,isAni)
|
||||
function this.SortTypeClick(_sort,_sortType,isTop,isAni)
|
||||
selectHeroData={}
|
||||
|
||||
tarHero={}
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ function this:OnShow(...)
|
|||
|
||||
--LogGreen(PlayerManager.now_index)
|
||||
|
||||
this.SortTypeClick(sortType,args[3],args[4])
|
||||
this.SortTypeClick(sortingOrder,sortType,args[3],args[4])
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
@ -76,7 +76,7 @@ end
|
|||
|
||||
|
||||
--展示数据
|
||||
function this.SortTypeClick(_sortType,isTop,isAni)
|
||||
function this.SortTypeClick(_sort,_sortType,isTop,isAni)
|
||||
selectHeroData={}
|
||||
|
||||
tarHero={}
|
||||
|
|
|
|||
Loading…
Reference in New Issue