抽卡注释小tip提示信息

dev_fengTi_And
PC-202302260912\Administrator 2023-07-18 16:17:15 +08:00
parent da7727ba02
commit 609bc6e6b1
1 changed files with 5 additions and 5 deletions

View File

@ -259,11 +259,11 @@ function RecruitEquipPanelNew:UpdataWishPanel()
self:CheckNewWishHero() self:CheckNewWishHero()
end) end)
--self.tenTip.gameObject:SetActive(true) --self.tenTip.gameObject:SetActive(true)
if RecruitManager.isTenRecruit == 0 then -- if RecruitManager.isTenRecruit == 0 then
self.tenTipText.text = "<color=#FFB83B><size=30>每次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将法宝</size></color>" -- self.tenTipText.text = "<color=#FFB83B><size=30>每次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将法宝</size></color>"
else -- else
self.tenTipText.text = string.format("剩余<color=#31ff00>%s次</color>必得五星神将法宝",RecruitManager.GetRecruit2MustCount()) -- self.tenTipText.text = string.format("剩余<color=#31ff00>%s次</color>必得五星神将法宝",RecruitManager.GetRecruit2MustCount())
end -- end
end end
function RecruitEquipPanelNew:UpdataBoxReward() function RecruitEquipPanelNew:UpdataBoxReward()