【ios推荐】寻宝报错,白片修复
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f1c10a99e9
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692e912596
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@ -1,4 +1,4 @@
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starNumIamage = {
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starNumIamage = {
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[1] = "x_xb_shuzi_01",
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[1] = "x_xb_shuzi_01",
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[2] = "x_xb_shuzi_02",
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[2] = "x_xb_shuzi_02",
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[3] = "x_xb_shuzi_03",
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[3] = "x_xb_shuzi_03",
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@ -45,7 +45,7 @@ function FindTreasureDispatchPanel:InitComponent()
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for i = 0, 6 do
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for i = 0, 6 do
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tabs[i] = Util.GetGameObject(self.transform, "Tabs/grid/Btn" .. i)
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tabs[i] = Util.GetGameObject(self.transform, "Tabs/grid/Btn" .. i)
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if tabsImg[i + 1] then
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if tabsImg[i + 1] then
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Util.GetGameObject(tabs[i], "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(tabsImg[i + 1])
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Util.GetGameObject(tabs[i], "Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(tabsImg[i + 1])
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end
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end
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end
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end
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@ -1,4 +1,4 @@
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require("Base/BasePanel")
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require("Base/BasePanel")
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MonsterCampPanel = Inherit(BasePanel)
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MonsterCampPanel = Inherit(BasePanel)
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local this = MonsterCampPanel
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local this = MonsterCampPanel
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local orginLayer
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local orginLayer
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@ -15,7 +15,9 @@ function MonsterCampPanel:InitComponent()
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this.nextWave = Util.GetGameObject(self.gameObject, "Bg/btnWave")
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this.nextWave = Util.GetGameObject(self.gameObject, "Bg/btnWave")
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this.btnRank = Util.GetGameObject(self.gameObject, "Bg/btnRank")
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this.btnRank = Util.GetGameObject(self.gameObject, "Bg/btnRank")
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this.btnReward = Util.GetGameObject(self.gameObject, "Bg/btnReward")
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this.btnReward = Util.GetGameObject(self.gameObject, "Bg/btnReward")
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this.btnRewardImg = Util.GetGameObject(this.btnReward, "Image"):GetComponent("Image")
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this.btnRewardRed = Util.GetGameObject(this.btnReward, "redpoint")
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this.btnRewardRed = Util.GetGameObject(this.btnReward, "redpoint")
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this.btnRewardImg.sprite = this.spLoader:LoadSprite("g_guanka_tongguanjiangli_zh")
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-- 跳过战斗
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-- 跳过战斗
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this.battleJumpRoot = Util.GetGameObject(self.gameObject, "passBattle")
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this.battleJumpRoot = Util.GetGameObject(self.gameObject, "passBattle")
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this.battleToggleBg = Util.GetGameObject(this.battleJumpRoot, "Background")
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this.battleToggleBg = Util.GetGameObject(this.battleJumpRoot, "Background")
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@ -1,4 +1,4 @@
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--- 界面逻辑
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--- 界面逻辑
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require("Base/BasePanel")
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require("Base/BasePanel")
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@ -100,6 +100,7 @@ function GiveMePowerPanel:InitComponent()
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this.heroPanel = Util.GetGameObject(this.transform, "content/hero")
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this.heroPanel = Util.GetGameObject(this.transform, "content/hero")
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this.forceValue = Util.GetGameObject(this.heroPanel, "powerBtn/value"):GetComponent("Text")
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this.forceValue = Util.GetGameObject(this.heroPanel, "powerBtn/value"):GetComponent("Text")
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Util.GetGameObject(this.gameObject, "powerBtn"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
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this.groupBox = Util.GetGameObject(this.heroPanel, "demons")
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this.groupBox = Util.GetGameObject(this.heroPanel, "demons")
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this.heroChoose = Util.GetGameObject(this.heroPanel, "demons/choose")
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this.heroChoose = Util.GetGameObject(this.heroPanel, "demons/choose")
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