【灵兽宝阁】单抽十连奖励获得界面上方货币显示不正确修复
parent
d433d2a690
commit
69d818118c
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@ -24,7 +24,7 @@ local itemViewList = {}
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function LingShouBaoGeOneResultPanel:InitComponent()
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function LingShouBaoGeOneResultPanel:InitComponent()
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orginLayer = 10
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orginLayer = 10
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe })
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screenAdapte(self.bg)
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screenAdapte(self.bg)
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this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
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this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
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@ -82,7 +82,7 @@ function LingShouBaoGeOneResultPanel:OnSortingOrderChange()
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end
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end
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--界面打开时调用(用于子类重写)
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--界面打开时调用(用于子类重写)
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function LingShouBaoGeOneResultPanel:OnOpen(...)
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function LingShouBaoGeOneResultPanel:OnOpen(...)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou})
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe})
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local args = { ... }
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local args = { ... }
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this.drop=args[1]
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this.drop=args[1]
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this.recruitType = args[2]
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this.recruitType = args[2]
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@ -44,7 +44,7 @@ function LingShouBaoGeTenResultPanel:InitComponent()
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this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
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this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
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this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
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this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
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end
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end
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft})--, panelType = PanelType.ElementDrawCard })
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe })
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end
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end
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--绑定事件(用于子类重写)
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--绑定事件(用于子类重写)
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@ -100,7 +100,7 @@ function LingShouBaoGeTenResultPanel:OnSortingOrderChange()
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end
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end
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--界面打开时调用(用于子类重写)
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--界面打开时调用(用于子类重写)
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function LingShouBaoGeTenResultPanel:OnOpen(...)
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function LingShouBaoGeTenResultPanel:OnOpen(...)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou})
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe})
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local args = { ... }
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local args = { ... }
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this.drop=args[1]
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this.drop=args[1]
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this.recruitType = args[2]
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this.recruitType = args[2]
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