【车迟斗法】 修改抢夺 挑战时会报错修复
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@ -26,7 +26,7 @@ end
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--开始战斗
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--开始战斗
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this.score = 0
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this.score = 0
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this.hurt = 0
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this.hurt = 0
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this.heroDidData = 0--抢夺是向后端传的id
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this.heroDidData = {}--抢夺是向后端传的id
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function this.SetheroDid(_heroDidData)
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function this.SetheroDid(_heroDidData)
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this.heroDidData = _heroDidData
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this.heroDidData = _heroDidData
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end
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end
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@ -53,7 +53,7 @@ function this.FightBattle( callBack)
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this.score = msg.score
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this.score = msg.score
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this.hurt = msg.hurt
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this.hurt = msg.hurt
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local fightData = BattleManager.GetBattleServerData(msg,fightType)
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local fightData = BattleManager.GetBattleServerData(msg,fightType)
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if this.heroDidData and this.heroDidData.teamInfo and #this.heroDidData.teamInfo > 0 then
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if (this.progress == GuildCarDelayProType.Loot and this.heroDidData and this.heroDidData.teamInfo and #this.heroDidData.teamInfo > 0) or this.progress == GuildCarDelayProType.Challenge then
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.GUILD_CAR_DELAY, callBack)
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.GUILD_CAR_DELAY, callBack)
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else--抢夺目标阵容为空时
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else--抢夺目标阵容为空时
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--车迟抢夺cd计时
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--车迟抢夺cd计时
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