【车迟斗法】 修改抢夺 挑战时会报错修复

dev_chengFeng
zhangqiang 2020-11-27 16:34:34 +08:00
parent 17882656fe
commit 6a7c9b920d
1 changed files with 2 additions and 2 deletions

View File

@ -26,7 +26,7 @@ end
--开始战斗
this.score = 0
this.hurt = 0
this.heroDidData = 0--抢夺是向后端传的id
this.heroDidData = {}--抢夺是向后端传的id
function this.SetheroDid(_heroDidData)
this.heroDidData = _heroDidData
end
@ -53,7 +53,7 @@ function this.FightBattle( callBack)
this.score = msg.score
this.hurt = msg.hurt
local fightData = BattleManager.GetBattleServerData(msg,fightType)
if this.heroDidData and this.heroDidData.teamInfo and #this.heroDidData.teamInfo > 0 then
if (this.progress == GuildCarDelayProType.Loot and this.heroDidData and this.heroDidData.teamInfo and #this.heroDidData.teamInfo > 0) or this.progress == GuildCarDelayProType.Challenge then
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.GUILD_CAR_DELAY, callBack)
else--抢夺目标阵容为空时
--车迟抢夺cd计时