[四灵试炼] 预设提交

dev_chengFeng
jiaoyangna 2020-12-21 13:43:04 +08:00
parent 6b79244162
commit 6c9a8c7687
8 changed files with 395 additions and 234 deletions

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@ -44,7 +44,7 @@ function this:OnShow(_parent)
go.gameObject:SetActive(true)
local name = Util.GetGameObject(go,"name"):GetComponent("Text")
local num = Util.GetGameObject(go,"num"):GetComponent("Text")
if SacredTreeManager.towerLevel >= data[i].allNum then
if SacredTreeManager.GetTowerLevel() >= data[i].allNum then
name.text = "<color=green>"..PropertyConfig[data[i].id].Info..":</color>"
num.text = "<color=green>".."四灵试炼通关"..data[i].allNum.."层("..data[i].curNum.."/"..data[i].allNum..")</color>"
else

View File

@ -35,7 +35,7 @@ function MonsterCampMainPanel:BindEvent()
end)
Util.AddClick(this.btnShenYing, function ()
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ShenYingShuXing)
end)
end

View File

@ -113,7 +113,7 @@ function this.PlayerInfoRequest(func)
PlayerManager.skin = msg.player.decrotion--皮肤
PlayerManager.ride = msg.player.ride--坐骑
PlayerManager.rideLevel = msg.player.rideLevel
SacredTreeManager.treeLevel = msg.player.treeLevel
--SacredTreeManager.treeLevel = msg.player.treeLevel
if msg.player.sex then
NameManager.SetRoleSex(msg.player.sex)
else

View File

@ -6,7 +6,6 @@ local jewerLevelUpConfig = ConfigManager.GetConfig(ConfigName.JewelRankupConfig)
function this.Initialize()
this.treeLevel = 0
this.towerLevel = 30
this.treeLevelConfig={}
this.getGodHoodTreeLevelConfigData()
@ -23,6 +22,10 @@ function this.OnPowerChange(oldPower)
end
end
function this.GetTowerLevel()
return MonsterCampManager.GetFourElementTotalWave()
end
--树等级表数据
function this.getGodHoodTreeLevelConfigData()
for i, v in ConfigPairs(treeLevelConfig) do
@ -32,11 +35,12 @@ end
--神应属性数据
function this.getGodHoodTreeSettingData()
local wave = this.GetTowerLevel()
local data = treeSetting[0].PropertyUnlcokLevelForClient
for i = 1, #data do
local tempTable = {}
tempTable.id = data[i][1]
tempTable.curNum = data[i][2] >= this.towerLevel and this.towerLevel or data[i][2]
tempTable.curNum = data[i][2] >= wave and wave or data[i][2]
tempTable.allNum = data[i][2]
table.insert(this.treeSettingData,tempTable)
end
@ -44,11 +48,12 @@ end
--计算神应等级
function this.CulAttri()
local wave = this.GetTowerLevel()
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local level = 0
for i = 1, #attriConfig.PropertyUnlcokLevels do
local num = attriConfig.PropertyUnlcokLevels[i][2]
if this.towerLevel >= num then
if wave >= num then
level = level + 1
end
end
@ -57,12 +62,13 @@ end
--计算开启下一神应等级还需要的层数
function this.CulNextAttri()
local wave = this.GetTowerLevel()
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local numLeft = 0
for i = 1, #attriConfig.PropertyUnlcokLevels do
local num = attriConfig.PropertyUnlcokLevels[i][2]
if this.towerLevel < num then
numLeft = num - this.towerLevel
if wave < num then
numLeft = num - this.GetTowerLevel()
end
end
return numLeft
@ -70,11 +76,12 @@ end
--计算开启下一神应等级的层数
function this.NextAttriFloor()
local wave = this.GetTowerLevel()
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local numLeft = 0
for i = 1, #attriConfig.PropertyUnlcokLevels do
local num = attriConfig.PropertyUnlcokLevels[i][2]
if this.towerLevel < num then
if wave < num then
return num
end
end

View File

@ -71,7 +71,7 @@ function SacredTreePanel:OnOpen()
end
function SacredTreePanel:OnShow()
curTreeLevel = SacredTreeManager.treeLevel
curTowerLevel = SacredTreeManager.towerLevel
curTowerLevel = SacredTreeManager.GetTowerLevel()
length = LengthOfTable(SacredTreeManager.treeLevelConfig)
Util.SetGray(self.upgradeBtn,curTreeLevel >= length)