【恭喜获得】提交
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5651600672426435518}
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m_EditorHideFlags: 0
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m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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||||||
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m_HorizontalFit: 0
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|
m_VerticalFit: 2
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--- !u!114 &1915842917415792817
|
||||||
|
MonoBehaviour:
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||||||
|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5651600672426435518}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -146154839, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &5693619736286800907
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--- !u!1 &5693619736286800907
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -8214,6 +8415,105 @@ MonoBehaviour:
|
||||||
m_FillClockwise: 1
|
m_FillClockwise: 1
|
||||||
m_FillOrigin: 0
|
m_FillOrigin: 0
|
||||||
m_UseSpriteMesh: 0
|
m_UseSpriteMesh: 0
|
||||||
|
--- !u!1 &6757859283605255380
|
||||||
|
GameObject:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
serializedVersion: 6
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m_Component:
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- component: {fileID: 196785919107575387}
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- component: {fileID: 3282425693574545143}
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|
- component: {fileID: 8403851824746664966}
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|
- component: {fileID: 5346122402485712555}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: scorll
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|
m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &196785919107575387
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 6757859283605255380}
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|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 729992674260468650}
|
||||||
|
m_Father: {fileID: 6521713604475601393}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 1080, y: 1064}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &3282425693574545143
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6757859283605255380}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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|
m_EditorClassIdentifier:
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|
m_IgnoreLayout: 1
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|
m_MinWidth: -1
|
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|
m_MinHeight: -1
|
||||||
|
m_PreferredWidth: -1
|
||||||
|
m_PreferredHeight: -1
|
||||||
|
m_FlexibleWidth: -1
|
||||||
|
m_FlexibleHeight: -1
|
||||||
|
m_LayoutPriority: 1
|
||||||
|
--- !u!222 &8403851824746664966
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 6757859283605255380}
|
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|
m_CullTransparentMesh: 0
|
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|
--- !u!114 &5346122402485712555
|
||||||
|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 6757859283605255380}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 1367256648, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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|
m_Name:
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|
m_EditorClassIdentifier:
|
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|
m_Content: {fileID: 729992674260468650}
|
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|
m_Horizontal: 0
|
||||||
|
m_Vertical: 1
|
||||||
|
m_MovementType: 1
|
||||||
|
m_Elasticity: 0.1
|
||||||
|
m_Inertia: 1
|
||||||
|
m_DecelerationRate: 0.135
|
||||||
|
m_ScrollSensitivity: 1
|
||||||
|
m_Viewport: {fileID: 0}
|
||||||
|
m_HorizontalScrollbar: {fileID: 0}
|
||||||
|
m_VerticalScrollbar: {fileID: 0}
|
||||||
|
m_HorizontalScrollbarVisibility: 0
|
||||||
|
m_VerticalScrollbarVisibility: 0
|
||||||
|
m_HorizontalScrollbarSpacing: 0
|
||||||
|
m_VerticalScrollbarSpacing: 0
|
||||||
|
m_OnValueChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_TypeName: UnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||||
|
Culture=neutral, PublicKeyToken=null
|
||||||
--- !u!1 &6793220918854341703
|
--- !u!1 &6793220918854341703
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -299,7 +299,7 @@ function this.OnShowLayout3Data()
|
||||||
local maxCompoundValue = math.floor(itemData.num/itemData.itemConfig.UsePerCount)
|
local maxCompoundValue = math.floor(itemData.num/itemData.itemConfig.UsePerCount)
|
||||||
compoundMaxNum=maxCompoundValue > gameSetting.HeroCompoundLimit and gameSetting.HeroCompoundLimit or maxCompoundValue
|
compoundMaxNum=maxCompoundValue > gameSetting.HeroCompoundLimit and gameSetting.HeroCompoundLimit or maxCompoundValue
|
||||||
endHeroNum=gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas())
|
endHeroNum=gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas())
|
||||||
compoundMaxNum=compoundMaxNum >endHeroNum and endHeroNum or compoundMaxNum
|
compoundMaxNum= 50 > endHeroNum and endHeroNum or 50
|
||||||
elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
|
elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
|
||||||
this.nameText.text=Language[10194]
|
this.nameText.text=Language[10194]
|
||||||
this.btnCompoundText.text=Language[10195]
|
this.btnCompoundText.text=Language[10195]
|
||||||
|
|
|
||||||
|
|
@ -29,12 +29,9 @@ function RewardItemPopup:InitComponent()
|
||||||
--第一种显示
|
--第一种显示
|
||||||
this.ScrollView = Util.GetGameObject(self.gameObject, "ScrollView")
|
this.ScrollView = Util.GetGameObject(self.gameObject, "ScrollView")
|
||||||
this.dropGrid= Util.GetGameObject(self.gameObject, "ScrollView/Content/grid")
|
this.dropGrid= Util.GetGameObject(self.gameObject, "ScrollView/Content/grid")
|
||||||
itemListPrefab = {}
|
this.dropGridArena= Util.GetGameObject(self.gameObject, "ScrollView/Content/grid2")
|
||||||
for i = 1, 25 do --初始缓存10个
|
this.dropGrid2= Util.GetGameObject(self.gameObject, "ScrollView/Content/grid2/scorll/grid")
|
||||||
local view = SubUIManager.Open(SubUIConfig.ItemView, this.dropGrid.transform)
|
|
||||||
view.gameObject.name = "frame"..i
|
|
||||||
itemListPrefab[i] = view
|
|
||||||
end
|
|
||||||
--关卡等级经验
|
--关卡等级经验
|
||||||
this.lvAndExpGo=Util.GetGameObject(self.gameObject, "ScrollView/Content/bottom/lvAndExpGo")
|
this.lvAndExpGo=Util.GetGameObject(self.gameObject, "ScrollView/Content/bottom/lvAndExpGo")
|
||||||
this.lv=Util.GetGameObject(self.gameObject, "ScrollView/Content/bottom/lvAndExpGo/lv"):GetComponent("Text")
|
this.lv=Util.GetGameObject(self.gameObject, "ScrollView/Content/bottom/lvAndExpGo/lv"):GetComponent("Text")
|
||||||
|
|
@ -50,26 +47,6 @@ function RewardItemPopup:InitComponent()
|
||||||
-- 任意位置继续
|
-- 任意位置继续
|
||||||
this.btnGoOn = Util.GetGameObject(self.gameObject, "btnBack/Image")
|
this.btnGoOn = Util.GetGameObject(self.gameObject, "btnBack/Image")
|
||||||
|
|
||||||
-- --第二种显示当超过25个元素时
|
|
||||||
-- this.ScrollView2 = Util.GetGameObject(self.gameObject, "bg")
|
|
||||||
-- this.dropGridMax= Util.GetGameObject(self.gameObject, "bg/ScrollView2/ScrollView2/Content")
|
|
||||||
|
|
||||||
-- itemListPrefabMax = {}
|
|
||||||
-- for i = 1, 25 do --初始缓存10个
|
|
||||||
-- local view = SubUIManager.Open(SubUIConfig.ItemView, this.dropGridMax.transform)
|
|
||||||
-- view.gameObject.name = "frame"..i
|
|
||||||
-- itemListPrefabMax[i] = view
|
|
||||||
-- end
|
|
||||||
-- this.lvAndExpGoMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo")
|
|
||||||
-- this.lvMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo/lv"):GetComponent("Text")
|
|
||||||
-- this.expMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo/exp"):GetComponent("Slider")
|
|
||||||
-- this.expTextMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo/exp/Text"):GetComponent("Text")
|
|
||||||
-- this.lvUpImageMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo/lvUpImage")
|
|
||||||
-- -- 战斗结果按钮
|
|
||||||
-- this.btnResultMax = Util.GetGameObject(self.gameObject, "bg/btnResult")
|
|
||||||
-- this.btnMapBackMax = Util.GetGameObject(self.gameObject, "bg/btnBack")
|
|
||||||
-- this.btnBattleBackMax = Util.GetGameObject(self.gameObject, "bg/btnBattleBack")
|
|
||||||
|
|
||||||
--车迟斗法 显示
|
--车迟斗法 显示
|
||||||
this.guildCarDelay = Util.GetGameObject(self.gameObject, "ScrollView/Content/Show/guildCarDelay")
|
this.guildCarDelay = Util.GetGameObject(self.gameObject, "ScrollView/Content/Show/guildCarDelay")
|
||||||
this.guildCarDelaysoreNum = Util.GetGameObject(this.guildCarDelay.gameObject, "soreNum"):GetComponent("Text")
|
this.guildCarDelaysoreNum = Util.GetGameObject(this.guildCarDelay.gameObject, "soreNum"):GetComponent("Text")
|
||||||
|
|
@ -108,17 +85,10 @@ function RewardItemPopup:BindEvent()
|
||||||
Util.AddClick(this.btnMapBack, function ()
|
Util.AddClick(this.btnMapBack, function ()
|
||||||
self:ClosePanel()
|
self:ClosePanel()
|
||||||
end)
|
end)
|
||||||
-- Util.AddClick(this.btnMapBackMax, function ()
|
|
||||||
-- self:ClosePanel()
|
|
||||||
-- end)
|
|
||||||
Util.AddClick(this.btnResult, function ()
|
Util.AddClick(this.btnResult, function ()
|
||||||
UIManager.OpenPanel(UIName.DamageResultPanel, 1)
|
UIManager.OpenPanel(UIName.DamageResultPanel, 1)
|
||||||
end)
|
end)
|
||||||
-- Util.AddClick(this.btnResultMax, function ()
|
|
||||||
-- UIManager.OpenPanel(UIName.DamageResultPanel, 1)
|
|
||||||
-- end)
|
|
||||||
Util.AddClick(this.btnBattleBack, function ()
|
Util.AddClick(this.btnBattleBack, function ()
|
||||||
--LogGreen("isBackBattle = true")
|
|
||||||
isBackBattle = true
|
isBackBattle = true
|
||||||
BattleManager.BattleBackFun()
|
BattleManager.BattleBackFun()
|
||||||
end)
|
end)
|
||||||
|
|
@ -150,7 +120,6 @@ function RewardItemPopup:OnOpen(...)
|
||||||
local haveRecord = BattleRecordManager.isHaveRecord()
|
local haveRecord = BattleRecordManager.isHaveRecord()
|
||||||
this.btnResult:SetActive(haveRecord and args[5])
|
this.btnResult:SetActive(haveRecord and args[5])
|
||||||
this.btnBattleBack:SetActive(haveRecord and args[5] and BattleManager.GetLastBattleType() ~= BATTLE_TYPE.MAP_FIGHT and not GuideManager.IsInMainGuide() and not MapManager.Mapping and BattleManager.GetLastBattleType() ~= BATTLE_TYPE.TASUILINGXIAO)
|
this.btnBattleBack:SetActive(haveRecord and args[5] and BattleManager.GetLastBattleType() ~= BATTLE_TYPE.MAP_FIGHT and not GuideManager.IsInMainGuide() and not MapManager.Mapping and BattleManager.GetLastBattleType() ~= BATTLE_TYPE.TASUILINGXIAO)
|
||||||
-- this.btnResultMax:SetActive(haveRecord and args[5])
|
|
||||||
this.expeditionGo:SetActive(compShowType == 5)
|
this.expeditionGo:SetActive(compShowType == 5)
|
||||||
this.guildDeathPos:SetActive(compShowType == 4)--十绝阵
|
this.guildDeathPos:SetActive(compShowType == 4)--十绝阵
|
||||||
this.guildTranscript:SetActive(compShowType == 6)
|
this.guildTranscript:SetActive(compShowType == 6)
|
||||||
|
|
@ -161,29 +130,21 @@ function RewardItemPopup:OnOpen(...)
|
||||||
this.btnBack:GetComponent("Image").color = Color.New(0, 0, 0, isHideBG and 0 or 0.8)
|
this.btnBack:GetComponent("Image").color = Color.New(0, 0, 0, isHideBG and 0 or 0.8)
|
||||||
this.btnGoOn:SetActive(not isHideBG)
|
this.btnGoOn:SetActive(not isHideBG)
|
||||||
|
|
||||||
if compShowType == 3 and not drop then
|
if compShowType == 3 then
|
||||||
this.GuildCarDelayShow()
|
this.GuildCarDelayShow()
|
||||||
this.guildCarDelay:SetActive(compShowType == 3)
|
this.guildCarDelay:SetActive(compShowType == 3)
|
||||||
for i = 1, #itemListPrefab do
|
elseif compShowType == 4 then
|
||||||
itemListPrefab[i].gameObject:SetActive(false)
|
this.GuildDeathPosShow()
|
||||||
end
|
elseif compShowType == 6 then
|
||||||
|
this.GuildTranscriptShow()
|
||||||
|
elseif compShowType == 7 then--踏碎凌霄
|
||||||
|
this.TaSuiLingXiaoShow()
|
||||||
|
end
|
||||||
|
--如果没有掉落就return
|
||||||
|
if #drop.itemlist < 1 and #drop.equipId < 1 and #drop.Hero < 1 and #drop.soulEquip < 1 and #drop.pokemon < 1 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if compShowType == 4 then
|
|
||||||
this.GuildDeathPosShow()
|
|
||||||
end
|
|
||||||
if compShowType == 6 then
|
|
||||||
this.GuildTranscriptShow()
|
|
||||||
end
|
|
||||||
if compShowType == 7 then--踏碎凌霄
|
|
||||||
this.TaSuiLingXiaoShow(#drop.itemlist)
|
|
||||||
if #drop.itemlist < 1 then
|
|
||||||
for i = 1, #itemListPrefab do
|
|
||||||
itemListPrefab[i].gameObject:SetActive(false)
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local starItemDataList=BagManager.GetItemListFromTempBag(drop)
|
local starItemDataList=BagManager.GetItemListFromTempBag(drop)
|
||||||
-- LogError("获取宝物的数量:".. LengthOfTable(starItemDataList))
|
-- LogError("获取宝物的数量:".. LengthOfTable(starItemDataList))
|
||||||
--做装备叠加特殊组拼数据
|
--做装备叠加特殊组拼数据
|
||||||
|
|
@ -208,34 +169,46 @@ function RewardItemPopup:OnOpen(...)
|
||||||
table.insert(itemDataList, v)
|
table.insert(itemDataList, v)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
LogGreen("Init #itemDataList:"..tostring(#itemDataList))
|
||||||
this.SetComPShowState(compShowType)
|
this.InitGrid()
|
||||||
if #itemDataList < 1 then
|
if #itemDataList < 1 then
|
||||||
self:ClosePanel()
|
self:ClosePanel()
|
||||||
self:SelectCanPopUpBagMaxMessage()
|
self:SelectCanPopUpBagMaxMessage()
|
||||||
-- elseif #itemDataList <= 25 then
|
|
||||||
-- self:SetItemShow(drop)
|
|
||||||
-- elseif #itemDataList > 25 then
|
|
||||||
-- self:SetItemShowMax(drop)
|
|
||||||
else
|
else
|
||||||
self:SetItemShow(drop)
|
self:SetItemShow(drop)
|
||||||
end
|
end
|
||||||
|
this.SetComPShowState(compShowType)--一些特殊显隐
|
||||||
SoundManager.PlaySound(SoundConfig.Sound_Reward)
|
SoundManager.PlaySound(SoundConfig.Sound_Reward)
|
||||||
this.ShowLvAndExp()
|
this.ShowLvAndExp()
|
||||||
self:SelectCanPopUpBagMaxMessage()
|
self:SelectCanPopUpBagMaxMessage()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.InitGrid()
|
||||||
|
this.dropGrid:SetActive(#itemDataList <= 20 )
|
||||||
|
this.dropGridArena:SetActive(#itemDataList > 20 )
|
||||||
|
itemListPrefab = {}
|
||||||
|
if #itemDataList <= 20 then
|
||||||
|
for i = 1, #itemDataList do --初始缓存<= 20
|
||||||
|
local view = SubUIManager.Open(SubUIConfig.ItemView, this.dropGrid.transform)
|
||||||
|
view.gameObject.name = "frame"..i
|
||||||
|
itemListPrefab[i] = view
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for i = 1, #itemDataList do --初始缓存> 20
|
||||||
|
local view = SubUIManager.Open(SubUIConfig.ItemView, this.dropGrid2.transform)
|
||||||
|
view.gameObject.name = "frame"..i
|
||||||
|
itemListPrefab[i] = view
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--一些元素的显隐
|
--一些元素的显隐
|
||||||
function this.SetComPShowState(type)
|
function this.SetComPShowState(type)
|
||||||
this.btnBack:GetComponent("Button").enabled = type ~= 2
|
this.btnBack:GetComponent("Button").enabled = type ~= 2
|
||||||
|
|
||||||
this.ScrollView:SetActive(#itemDataList >= 1 )
|
this.ScrollView:SetActive(#itemDataList >= 1 )
|
||||||
-- this.ScrollView:SetActive(#itemDataList <= 25 )
|
|
||||||
-- this.ScrollView2:SetActive(#itemDataList > 25 )
|
|
||||||
this.lvAndExpGo:SetActive(type == 1)
|
this.lvAndExpGo:SetActive(type == 1)
|
||||||
this.btnMapBack:SetActive(type == 2)
|
this.btnMapBack:SetActive(type == 2)
|
||||||
-- this.lvAndExpGoMax:SetActive(type == 1)
|
|
||||||
-- this.btnMapBackMax:SetActive(type == 2)
|
|
||||||
-- this.btnMapBackMax:SetActive(type == 2)
|
|
||||||
this.guildCarDelay:SetActive(type == 3)
|
this.guildCarDelay:SetActive(type == 3)
|
||||||
this.guildDeathPos:SetActive(type == 4)
|
this.guildDeathPos:SetActive(type == 4)
|
||||||
this.guildTranscript:SetActive(type == 6)
|
this.guildTranscript:SetActive(type == 6)
|
||||||
|
|
@ -263,7 +236,7 @@ function this.GuildDeathPosShow()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--踏碎凌霄 挑战奖励掉落弹窗表现
|
--踏碎凌霄 挑战奖励掉落弹窗表现
|
||||||
function this.TaSuiLingXiaoShow(num)
|
function this.TaSuiLingXiaoShow()
|
||||||
if CommonActPageManager.TaSuiLingXiaoMsg then
|
if CommonActPageManager.TaSuiLingXiaoMsg then
|
||||||
local curDmg = CommonActPageManager.TaSuiLingXiaoMsg.damageVal
|
local curDmg = CommonActPageManager.TaSuiLingXiaoMsg.damageVal
|
||||||
local maxDmg = CommonActPageManager.TaSuiLingXiaoHistoryDmg
|
local maxDmg = CommonActPageManager.TaSuiLingXiaoHistoryDmg
|
||||||
|
|
@ -272,7 +245,6 @@ function this.TaSuiLingXiaoShow(num)
|
||||||
|
|
||||||
local b = curDmg > maxDmg or curDmg < maxDmg
|
local b = curDmg > maxDmg or curDmg < maxDmg
|
||||||
this.tasuilingxiao_State.gameObject:SetActive(b)
|
this.tasuilingxiao_State.gameObject:SetActive(b)
|
||||||
-- this.tasuilingxiao:GetComponent("RectTransform").localPosition = Vector3.New(0,110*(math.floor(num/5)),0)
|
|
||||||
if curDmg > maxDmg then
|
if curDmg > maxDmg then
|
||||||
this.tasuilingxiao_State.sprite=Util.LoadSprite("r_hero_zhanlishangsheng_png")
|
this.tasuilingxiao_State.sprite=Util.LoadSprite("r_hero_zhanlishangsheng_png")
|
||||||
elseif curDmg < maxDmg then
|
elseif curDmg < maxDmg then
|
||||||
|
|
@ -306,11 +278,6 @@ function RewardItemPopup:OnSortingOrderChange()
|
||||||
local curItemData=itemDataList[i]
|
local curItemData=itemDataList[i]
|
||||||
view:OnOpen(true,curItemData,1.15,true,true,false,self.sortingOrder)
|
view:OnOpen(true,curItemData,1.15,true,true,false,self.sortingOrder)
|
||||||
end
|
end
|
||||||
-- for i = 1, #itemListPrefabMax do
|
|
||||||
-- local view = itemListPrefabMax[i]
|
|
||||||
-- local curItemData=itemDataList[i]
|
|
||||||
-- view:OnOpen(true,curItemData,1.15,true,true,false,self.sortingOrder)
|
|
||||||
-- end
|
|
||||||
end
|
end
|
||||||
-- 根据物品列表数据显示物品
|
-- 根据物品列表数据显示物品
|
||||||
function RewardItemPopup:SetItemShow(drop)
|
function RewardItemPopup:SetItemShow(drop)
|
||||||
|
|
@ -385,88 +352,6 @@ function RewardItemPopup:SetItemShow(drop)
|
||||||
end
|
end
|
||||||
callList:Pop()()
|
callList:Pop()()
|
||||||
end
|
end
|
||||||
-- 根据物品列表数据显示物品
|
|
||||||
-- function RewardItemPopup:SetItemShowMax(drop)
|
|
||||||
-- BagManager.OnShowTipDropNumZero(drop)
|
|
||||||
-- if drop==nil then return end
|
|
||||||
-- for i = 1, #itemDataList do
|
|
||||||
-- itemDataList[i].itemConfig = itemConfig[itemDataList[i].sId]
|
|
||||||
-- end
|
|
||||||
-- self:ItemDataListSort(itemDataList)
|
|
||||||
-- for i = 1, math.max(#itemDataList, #itemListPrefabMax) do
|
|
||||||
-- local go = itemListPrefabMax[i]
|
|
||||||
-- if not go then
|
|
||||||
-- go = SubUIManager.Open(SubUIConfig.ItemView, this.dropGridMax.transform)
|
|
||||||
-- go.gameObject.name = "frame"..i
|
|
||||||
-- itemListPrefabMax[i] = go
|
|
||||||
-- end
|
|
||||||
-- go.gameObject:SetActive(false)
|
|
||||||
-- end
|
|
||||||
|
|
||||||
-- callList:Clear()
|
|
||||||
-- callList:Push(function ()
|
|
||||||
-- if isOpenGeiSSRAvtivityTime then
|
|
||||||
-- isOpenGeiSSRAvtivityTime:Stop()
|
|
||||||
-- isOpenGeiSSRAvtivityTime = nil
|
|
||||||
-- end
|
|
||||||
-- isOpenGeiSSRAvtivityTime = Timer.New(function ()
|
|
||||||
-- isPlayerAniEnd = true
|
|
||||||
-- if isOpenGeiSSRAvtivity > 0 then
|
|
||||||
-- HeroManager.DetectionOpenFiveStarActivity(isOpenGeiSSRAvtivity)
|
|
||||||
-- end
|
|
||||||
-- end, 0.5):Start()
|
|
||||||
-- isPlayerAniEnd = true
|
|
||||||
-- if isOpenGeiSSRAvtivity > 0 then
|
|
||||||
-- HeroManager.DetectionOpenFiveStarActivity(isOpenGeiSSRAvtivity)
|
|
||||||
-- end
|
|
||||||
-- --在关卡界面获得装备 刷新下btview成员红点
|
|
||||||
-- -- Game.GlobalEvent:DispatchEvent(GameEvent.Equip.EquipChange)
|
|
||||||
-- end)
|
|
||||||
-- for i = #itemDataList, 1, -1 do
|
|
||||||
-- isPlayerAniEnd = false
|
|
||||||
-- local view = itemListPrefabMax[i]
|
|
||||||
-- local curItemData=itemDataList[i]
|
|
||||||
-- view:OnOpen(true,curItemData,1.15,true,true,false,self.sortingOrder)
|
|
||||||
-- --view.gameObject:SetActive(false)
|
|
||||||
-- callList:Push(function ()
|
|
||||||
-- local func = function()
|
|
||||||
-- view.gameObject:SetActive(true)
|
|
||||||
-- local btn = Util.GetGameObject(view.gameObject, "item/frame"):GetComponent("Button")
|
|
||||||
-- btn.enabled = false
|
|
||||||
-- PlayUIAnim(view.gameObject, function()
|
|
||||||
-- btn.enabled = true
|
|
||||||
-- end)
|
|
||||||
-- --改为后端更新
|
|
||||||
-- --this.SetItemData2(itemDataList[i])
|
|
||||||
-- if i <= 25 then
|
|
||||||
-- Timer.New(function ()
|
|
||||||
-- isPopGetSSR = false
|
|
||||||
-- callList:Pop()()
|
|
||||||
-- end, 0.05):Start()
|
|
||||||
-- else
|
|
||||||
-- isPopGetSSR = false
|
|
||||||
-- callList:Pop()()
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
-- if curItemData.configData and curItemData.itemType==3 and curItemData.configData.Quality == 5 then
|
|
||||||
-- HeroManager.DetectionOpenFiveStarActivity(curItemData.configData.Star)
|
|
||||||
-- end
|
|
||||||
-- if curItemData.configData and curItemData.itemType==3 and curItemData.configData.Quality == 5 and showHero then--五星英雄
|
|
||||||
-- isPopGetSSR = true
|
|
||||||
-- isOpenGeiSSRAvtivity = curItemData.configData.Star
|
|
||||||
-- UIManager.OpenPanel(UIName.DropGetSSRHeroShopPanel,curItemData.backData, func)
|
|
||||||
-- elseif curItemData.configData and curItemData.itemType==1 and
|
|
||||||
-- (curItemData.configData.ItemType == ItemType.Title or curItemData.configData.ItemType == ItemType.Ride) then--皮肤 坐骑
|
|
||||||
-- -- isPopGetSSR = true
|
|
||||||
-- -- UIManager.OpenPanel(UIName.DropGetPlayerDecorateShopPanel,curItemData.backData, func)
|
|
||||||
-- func()
|
|
||||||
-- else
|
|
||||||
-- func()
|
|
||||||
-- end
|
|
||||||
-- end)
|
|
||||||
-- end
|
|
||||||
-- callList:Pop()()
|
|
||||||
-- end
|
|
||||||
--存储本地
|
--存储本地
|
||||||
function this.SetItemData2(itemdata)
|
function this.SetItemData2(itemdata)
|
||||||
if itemdata.itemType==1 then
|
if itemdata.itemType==1 then
|
||||||
|
|
@ -508,17 +393,10 @@ end
|
||||||
function this.ShowLvAndExp()
|
function this.ShowLvAndExp()
|
||||||
--this.lvAndExpGo:SetActive(compShowType == 1)
|
--this.lvAndExpGo:SetActive(compShowType == 1)
|
||||||
if compShowType == 1 then
|
if compShowType == 1 then
|
||||||
-- if #itemDataList <= 25 then
|
this.exp.value=PlayerManager.exp/userLevelData[PlayerManager.level].Exp
|
||||||
this.exp.value=PlayerManager.exp/userLevelData[PlayerManager.level].Exp
|
this.expText.text=PlayerManager.exp.."/"..userLevelData[PlayerManager.level].Exp
|
||||||
this.expText.text=PlayerManager.exp.."/"..userLevelData[PlayerManager.level].Exp
|
this.lv.text= PlayerManager.level
|
||||||
this.lv.text= PlayerManager.level
|
this.lvUpImage:SetActive(FightPointPassManager.oldLevel<PlayerManager.level)
|
||||||
this.lvUpImage:SetActive(FightPointPassManager.oldLevel<PlayerManager.level)
|
|
||||||
-- elseif #itemDataList > 25 then
|
|
||||||
-- this.expMax.value=PlayerManager.exp/userLevelData[PlayerManager.level].Exp
|
|
||||||
-- this.expTextMax.text=PlayerManager.exp.."/"..userLevelData[PlayerManager.level].Exp
|
|
||||||
-- this.lvMax.text= PlayerManager.level
|
|
||||||
-- this.lvUpImageMax:SetActive(FightPointPassManager.oldLevel<PlayerManager.level)
|
|
||||||
-- end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--掉落物品排序
|
--掉落物品排序
|
||||||
|
|
@ -570,10 +448,12 @@ function RewardItemPopup:OnClose()
|
||||||
end
|
end
|
||||||
--检测是否需要弹每日任务飘窗
|
--检测是否需要弹每日任务飘窗
|
||||||
TaskManager.RefreshShowDailyMissionTipPanel()
|
TaskManager.RefreshShowDailyMissionTipPanel()
|
||||||
|
for i = 1, #itemListPrefab do
|
||||||
|
destroy(itemListPrefab[i].gameObject)
|
||||||
|
end
|
||||||
|
itemListPrefab = {}
|
||||||
end
|
end
|
||||||
--界面销毁时调用(用于子类重写)
|
--界面销毁时调用(用于子类重写)
|
||||||
function RewardItemPopup:OnDestroy()
|
function RewardItemPopup:OnDestroy()
|
||||||
|
|
||||||
itemListPrefab = {}
|
|
||||||
end
|
end
|
||||||
return RewardItemPopup
|
return RewardItemPopup
|
||||||
Loading…
Reference in New Issue