圣器信息界面修改
parent
76528c3b7a
commit
76105dd37c
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@ -3287,7 +3287,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &4316996340489144221
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RectTransform:
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m_ObjectHideFlags: 0
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@ -3304,7 +3304,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 62.5, y: 51.7}
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m_AnchoredPosition: {x: 83, y: 39}
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m_SizeDelta: {x: 26, y: 26}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2573756644717642345
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@ -9933,7 +9933,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &8326139279270606670
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RectTransform:
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m_ObjectHideFlags: 0
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@ -333,7 +333,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &982844875
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RectTransform:
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m_ObjectHideFlags: 0
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@ -354,7 +354,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 299, y: 467.98}
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m_AnchoredPosition: {x: 312.99997, y: 365}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.50000006, y: 0.5}
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--- !u!1 &1535342848
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@ -5920,7 +5920,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &6630273786794472594
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RectTransform:
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m_ObjectHideFlags: 0
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@ -79797,7 +79797,7 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -93022,7 +93022,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 346, y: 382}
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m_AnchoredPosition: {x: 288, y: 359}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &69413885737802980
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@ -105114,7 +105114,7 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -185665,7 +185665,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 218.4, y: 382}
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m_AnchoredPosition: {x: 160.39996, y: 359}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5119530763972907221
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@ -195110,7 +195110,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &4456537145914281463
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RectTransform:
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m_ObjectHideFlags: 0
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@ -1571,10 +1571,10 @@ Language = {
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[11570] = GetLanguageStrById("重塑"),
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[11571] = GetLanguageStrById("确认花费 <color=#FF0000>%s</color>将%s重塑为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[11572] = GetLanguageStrById("确认花费 <color=#55C78AFF>%s</color>将%s重塑为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[11573] = GetLanguageStrById("确认放生"),
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[11574] = GetLanguageStrById("放生后获得"),
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[11575] = GetLanguageStrById("放生"),
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[11576] = GetLanguageStrById("确认要放生所选的圣器或圣器碎片?"),
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[11573] = GetLanguageStrById("确认分解"),
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[11574] = GetLanguageStrById("分解后获得"),
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[11575] = GetLanguageStrById("分解"),
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[11576] = GetLanguageStrById("确认要分解所选的圣器或圣器碎片?"),
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[11577] = GetLanguageStrById("出战加成"),
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[11578] = GetLanguageStrById("出战圣器对英雄加成"),
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[11579] = GetLanguageStrById("购买等级不能为0!"),
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@ -103,7 +103,7 @@ function this.OnShowData()
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local starSize2=Vector2(50,50)
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local type2=1
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if star2>5 then
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star2=star2+6
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star2=star2+5
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starSize2 = Vector2.New(1,-13)
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type2=3
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end
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