副本名称修改
parent
1ea83d65ab
commit
762d8e10ce
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@ -1599,7 +1599,7 @@ Language = {
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[11598] = GetLanguageStrById("确认花费%s钻石抽取1次乾坤宝盒?"),
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[11599] = GetLanguageStrById("确认花费%s钻石抽取10次乾坤宝盒?"),
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[11600] = GetLanguageStrById("包含4星或更高星级的英雄"),
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[11601] = GetLanguageStrById("确认送神"),
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[11601] = GetLanguageStrById("确认退役"),
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[11602] = GetLanguageStrById("退役英雄会获得托付水晶,若英雄已升级,突破或进阶,还会返还%s%s消耗的金币、成长护符和九转金丹,是否确定退役所选英雄?\n\n\t\t\t\t\t\t\t送神后获得:"),
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[11603] = GetLanguageStrById("宝物分解"),
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[11604] = GetLanguageStrById("宝物将分解为"),
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@ -351,8 +351,8 @@ function this.CheckFightOpenRule(fightId)
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local wave = MonsterCampManager.GetMonsterCampCurWave()
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if wave <= rule[2] then
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states[index] = false
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tips[index] = string.format("心魔试炼通关%s层", rule[2])-- 心魔试炼通关999层
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btnTxts[index] = string.format("心魔试炼通关%s层", rule[2])
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tips[index] = string.format("四海历练通关%s层", rule[2])-- 心魔试炼通关999层
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btnTxts[index] = string.format("四海历练通关%s层", rule[2])
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--LogRed(tips[index]..", 当前:"..wave)
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end
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elseif rule[1] == 3 then
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@ -1020,7 +1020,7 @@ function this.SetRewardData()
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if v.SpecialReward and #v.SpecialReward > 0 then
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local data = {}
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data.Id = v.Id
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data.info = string.format("通过心魔试炼第%s层",v.Id)
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data.info = string.format("通过四海历练第%s层",v.Id)
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data.BoxReward = v.SpecialReward
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data.state = this.GetTrialRewardState(v.Id)
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table.insert(dataList,data)
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