【森罗幻境】小游戏转盘,灵兽碎片显示整只灵兽

dev_chengFeng
ZhangBiao 2021-04-08 19:58:41 +08:00
parent 4977de55ba
commit 78c1b12067
2 changed files with 934 additions and 26 deletions

View File

@ -38,11 +38,19 @@ function this.Show()
red:SetActive(true)
for index, item in pairs(this.itemsList) do
local ItemId = this.TrialGameConfig[this.list[index]].RewardID
local reward = Util.GetGameObject(item,"reward"):GetComponent("Image")
local Name = this.ArtConfig[this.ItemConfig[this.TrialGameConfig[this.list[index]].RewardID].ResourceID].Name--Index->奖励id->itemID->资源名字)
local Name = this.ArtConfig[this.ItemConfig[ItemId].ResourceID].Name--Index->奖励id->itemID->资源名字)
reward.sprite = Util.LoadSprite(Name)
local Num = Util.GetGameObject(item,"Num"):GetComponent("Text")
Num.text =this.TrialGameConfig[this.list[index]].Max
local piece = Util.GetGameObject(item,"piece"):GetComponent("Image")
if this.ItemConfig[ItemId].ItemType == 22 then
piece.gameObject:SetActive(true)
piece.sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(this.ItemConfig[ItemId].Quantity))
else
piece.gameObject:SetActive(false)
end
end
Util.AddOnceClick(this.btnStart,function()