【灵脉秘境】提交

dev_chengFeng
ZhangBiao 2021-11-17 18:28:59 +08:00
parent f2298b3b3e
commit 790fe1c88f
5 changed files with 930 additions and 3 deletions

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View File

@ -76,6 +76,7 @@ function this.StartFight()
this.root:ClosePanel()
local arg = {}
arg.panelType=2
LogRed("msg.result:"..tostring(msg.result))
arg.result = msg.result
arg.blue = {}
arg.blue.uid = PlayerManager.uid

View File

@ -26,6 +26,10 @@ function LingMaiMiJingPanel:InitComponent()
self.rewardGrid = Util.GetGameObject(self.bottom,"grid")
self.rewardPre = Util.GetGameObject(self.rewardGrid,"rewardPre")
self.rewardList = {}
self.jump = Util.GetGameObject(self.bottom,"Jump")
self.jumpBtn = Util.GetGameObject(self.jump,"btnJump")
self.leftTime = Util.GetGameObject(self.jump,"Time/Text"):GetComponent("Text")
self.inputField = Util.GetGameObject(self.jump, "Input/InputField"):GetComponent("InputField")
--rightBtns
self.rightBtns = Util.GetGameObject(self.gameObject,"rightBtns")
@ -71,6 +75,21 @@ function LingMaiMiJingPanel:BindEvent()
LingMaiMiJingManager.curPage = LingMaiMiJingManager.curPage + 1
self:OnShow()
end)
Util.AddClick(self.jumpBtn,function()
if self.inputField.text ~= "" then
local num = tonumber(self.inputField.text)
if num > 250 then
num = 250
elseif num < 0 then
num = 1
end
LingMaiMiJingManager.curPage = num
self:OnShow()
self.inputField.text = ""
else
PopupTipPanel.ShowTip("请输入要前往的位置")
end
end)
end
--添加事件监听(用于子类重写)

View File

@ -481,9 +481,16 @@ function this.SpecialBtnShow()
if this._ViewType == PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING then
this.btnBox:SetActive(true)
local bool = this._PlayerId == PlayerManager.uid
this.btnList[1]:SetActive(not bool)
this.btnList[2]:SetActive(not bool)
this.btnList[3]:SetActive(bool)
if UIManager.IsOpen(UIName.RankingSingleListPanel) then
this.btnList[1]:SetActive(not bool)
this.btnList[2]:SetActive(false)
this.btnList[3]:SetActive(false)
else
this.btnList[1]:SetActive(not bool)
this.btnList[2]:SetActive(not bool)
this.btnList[3]:SetActive(bool)
end
end
end

View File

@ -227,6 +227,9 @@ function this.SetRankingInfo(isTop, isAnim)
elseif sData.rankType == RANK_TYPE.QIJIESHILIAN_RANK then--七界试炼
dData = { rankInfo = {param1 = myRankData.param1},
force = myRankData.param1,}
elseif sData.rankType == RANK_TYPE.LINGMAIMIJING_RANK then--灵脉秘境
dData = { rankInfo = {param1 = myRankData.param1},
force = myRankData.param1,}
elseif sData.rankType == RANK_TYPE.PERSON_CHALLENGE then--跨服天梯
dData = { rankInfo = {param1 = myRankData.param1},
force = myRankData.param1,}
@ -324,6 +327,8 @@ function this.SetHeadsInfo(data,root,index,name,level)
end)
elseif sData.rankType == RANK_TYPE.QIJIESHILIAN_RANK then--七界试炼
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.QIJIESHILIAN,data.serverName and data.serverName or nil)
elseif sData.rankType == RANK_TYPE.LINGMAIMIJING_RANK then--灵脉秘境
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING,data.serverName and data.serverName or nil)
else
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end
@ -369,6 +374,8 @@ function this.AddPlayerInfoClick(root,uid,serverName)
end)
elseif sData.rankType == RANK_TYPE.QIJIESHILIAN_RANK then--七界试炼
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid, PLAYER_INFO_VIEW_TYPE.QIJIESHILIAN, serverName and serverName or nil)
elseif sData.rankType == RANK_TYPE.LINGMAIMIJING_RANK then--灵脉秘境
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid, PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING, serverName and serverName or nil)
else
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid)
end
@ -608,6 +615,13 @@ function this.SetInfoShow(go,data,rankType,Value0)
fight:SetActive(true)
fight:GetComponent("Text").text = "层数:"..data.rankInfo.param1
end
elseif rankType==RANK_TYPE.LINGMAIMIJING_RANK then--灵脉秘境
if Value0 then
Value0:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
end
arenaScore:SetActive(true)
local score = data.rankInfo.param1 >= 0 and data.rankInfo.param1 or 0
arenaScore:GetComponent("Text").text = " 灵气: ".. score
end
end
return RankingSingleListPanel