抽卡英雄品质修改
parent
e0cf7ab9ca
commit
84225df402
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@ -193148,7 +193148,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.000011830985}
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m_AnchoredPosition: {x: 0, y: 0.000011917104}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &7831612963117775310
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--- !u!114 &7831612963117775310
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@ -256216,8 +256216,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -366, y: 644}
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m_AnchoredPosition: {x: -382, y: 673}
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m_SizeDelta: {x: 156, y: 422}
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m_SizeDelta: {x: 150, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2473743150135751695
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--- !u!222 &2473743150135751695
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CanvasRenderer:
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CanvasRenderer:
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@ -256247,7 +256247,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 78763a042307189468192e0bc0b018b9, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -387,7 +387,7 @@ function SingleRecruitPanel:UpdataPanelData(_heroData)
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end
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end
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this.infoBodyGo:SetActive(heroStaticData.Star == 5)
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this.infoBodyGo:SetActive(heroStaticData.Star == 5)
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this.infoTitle.text=GetLanguageStrById(heroStaticData.HeroLocationDesc1)
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this.infoTitle.text=GetLanguageStrById(heroStaticData.HeroLocationDesc1)
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this.posQuality.sprite=this.spLoader:LoadSprite(GetHeroQualityStr(heroStaticData.Natural,heroStaticData.star))
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this.posQuality.sprite=this.spLoader:LoadSprite(GetHeroHandBookNaturalImg(heroStaticData.Natural))
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if heroStaticData.Star == 5 then
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if heroStaticData.Star == 5 then
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local t={}
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local t={}
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local upStarSkillDataList={} --数据容器
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local upStarSkillDataList={} --数据容器
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