Revert "福利入口移到gm修改器下面"

This reverts commit 8736b07d08.
onepiece_online_and
wangzhenxing 2024-05-22 12:29:30 +08:00
parent 9501c77eff
commit 87b90cbbdc
3 changed files with 9 additions and 407 deletions

View File

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View File

@ -1733,7 +1733,6 @@ FUNCTION_OPEN_TYPE = {
PRAY = 34, -- 云梦祈福
SUNLONG = 35, -- 孙龙宝藏
SERVER_START_GIFT = 37,-- 开服有利
FULI =40,
DailyRecharge = 41, -- 每日豪礼
EXPERT=42, --限时活动
RankList = 43, -- 战力排行榜

View File

@ -153,12 +153,6 @@ function this:InitComponent()
Util.GetGameObject(this.btnGMChange,"redPoint"):SetActive(false)
this.gmEffect=Util.GetGameObject(self.gameObject,"RightDown/btnGMChange/UI_Effect_jinkuang_Yuan")
Util.GetGameObject(this.btnGMChange,"Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("UI_hz_zhonghe05_108")
--gm福利
this.btnGMFuLi=Util.GetGameObject(self.gameObject,"RightDown/btnGMFuLi")
Util.GetGameObject(self.gameObject,"RightDown/btnGMFuLi/Text"):GetComponent("Text").text="GM福利"
this.gmFiliRedPoint=Util.GetGameObject(this.btnGMFuLi,"redPoint")
Util.GetGameObject(this.btnGMFuLi,"Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("UI_hz_zhonghe54")
this.btnHotRank=Util.GetGameObject(self.gameObject,"RightDown/btnHotRank")
this.hrRedPoint = Util.GetGameObject(this.btnHotRank,"redPoint")
this.btnGMChange:SetActive(true)
@ -736,10 +730,6 @@ function this:BindEvent()
Util.AddClick(this.btnGMChange,function()
UIManager.OpenPanel(UIName.GMChangePanel)
end)
Util.AddClick(this.btnGMFuLi,function()
UIManager.OpenPanel(UIName.ActivityMainPanel,40)
end)
Util.AddClick(this.btnHotRank,function()
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.GiveLikeHotHero)
end)
@ -856,7 +846,6 @@ function this.BindRedPoint()
BindRedPointObject(RedPointType.HotRank,this.hrRedPoint)
BindRedPointObject(RedPointType.GodWeapon,this.weaponRed)
BindRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed)
BindRedPointObject(RedPointType.Operating,this.gmFiliRedPoint)
end
-- 绑定红点
function this.ClearRedPoint()
@ -890,7 +879,6 @@ function this.ClearRedPoint()
ClearRedPointObject(RedPointType.HotRank,this.hrRedPoint)
ClearRedPointObject(RedPointType.GodWeapon,this.weaponRed)
ClearRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed)
ClearRedPointObject(RedPointType.Operating,this.gmFiliRedPoint)
end
--添加事件监听(用于子类重写)
@ -1398,7 +1386,7 @@ function this:OnShow()
this.btnHongMeng:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.HongMengZhen))
this.btnPokemon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.POKEMON))
this.btn_weapon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodWeapon))
this.btnGMFuLi:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.FULI))
--检测灵兽红点
PokemonManager.CheckRedPointStatusPokemonMainCityRed()
@ -1418,7 +1406,6 @@ function this:OnShow()
CheckRedPointStatus(RedPointType.HomeLand)
CheckRedPointStatus(RedPointType.PlayerGiftCompound)
CheckRedPointStatus(RedPointType.HeroGiftCompound)
CheckRedPointStatus(RedPointType.Operating)
if addUpDateNum <= 0 then
FixedUpdateBeat:Add(this.OnUpdate, self)--长按方法注册
addUpDateNum = addUpDateNum + 1