【战斗】 ==========表现优化敌我方死亡后不显示加怒气的表现
parent
f1ada7ed8d
commit
8b72027fcb
|
|
@ -460,6 +460,9 @@ end
|
||||||
|
|
||||||
-- 怒气值改变
|
-- 怒气值改变
|
||||||
function EnemyView:RoleRageChange(deltaRage)
|
function EnemyView:RoleRageChange(deltaRage)
|
||||||
|
if self.role:IsRealDead() then
|
||||||
|
return
|
||||||
|
end
|
||||||
if deltaRage ~= 0 then
|
if deltaRage ~= 0 then
|
||||||
if deltaRage > 0 then
|
if deltaRage > 0 then
|
||||||
self.Floater:ImageBuffFloating("z_zhandou_nuqijia", nil, deltaRage)
|
self.Floater:ImageBuffFloating("z_zhandou_nuqijia", nil, deltaRage)
|
||||||
|
|
|
||||||
|
|
@ -518,6 +518,9 @@ end
|
||||||
|
|
||||||
-- 怒气值改变
|
-- 怒气值改变
|
||||||
function PlayerView:RoleRageChange(deltaRage)
|
function PlayerView:RoleRageChange(deltaRage)
|
||||||
|
if self.role:IsRealDead() then
|
||||||
|
return
|
||||||
|
end
|
||||||
if deltaRage ~= 0 then
|
if deltaRage ~= 0 then
|
||||||
if deltaRage > 0 then
|
if deltaRage > 0 then
|
||||||
self.Floater:ImageBuffFloating("z_zhandou_nuqijia", nil, deltaRage)
|
self.Floater:ImageBuffFloating("z_zhandou_nuqijia", nil, deltaRage)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue