活动按钮修改
parent
96d0a857c9
commit
902e27918f
|
@ -38,7 +38,7 @@ local curType = 0
|
|||
local dataList = {}
|
||||
local list = {}
|
||||
local colorText = {
|
||||
sprite = {[0] = "s_slbz_1anniuhuise", [1] = "s_slbz_1anniuongse", [2] = "s_slbz_1anniuhuangse"},
|
||||
sprite = {[0] = "Btn_hz_lan_01", [1] = "Btn_hz_cheng_01", [2] = "Btn_hz_cheng_01"},
|
||||
color = {[0] = "3B3B3B", [1] = "855139", [2] = "8B670C"},
|
||||
text = {[0] = Language[10292], [1] = Language[10287], [2] = Language[10289]}
|
||||
}
|
||||
|
|
|
@ -9,9 +9,9 @@ local allRankData,myRankData
|
|||
local npcList={}
|
||||
|
||||
local btnState={
|
||||
[1] = {Img = "s_slbz_1anniuhuangse",Text = "前 往"},
|
||||
[2] = {Img = "s_slbz_1anniuongse",Text = "领 取"},
|
||||
[3] = {Img = "s_slbz_1anniuhuise",Text = "已领取"},
|
||||
[1] = {Img = "Btn_hz_cheng_01",Text = "前 往"},
|
||||
[2] = {Img = "Btn_hz_cheng_01",Text = "领 取"},
|
||||
[3] = {Img = "Btn_hz_cheng_01",Text = "已领取"},
|
||||
}
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
|
|
|
@ -212,9 +212,9 @@ function DynamicTaskPage:SortData()
|
|||
end)
|
||||
end
|
||||
local type={
|
||||
[0]={sprite = "s_slbz_1anniuhuangse",text = Language[10019]},
|
||||
[1]={sprite = "s_slbz_1anniuongse",text = Language[10018]},
|
||||
[2]={sprite = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||
[0]={sprite = "Btn_hz_cheng_01",text = Language[10019]},
|
||||
[1]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
|
||||
[2]={sprite = "Btn_hz_lan_01",text = Language[10101]},
|
||||
}
|
||||
--刷新每一条的显示数据
|
||||
function this.SingleDataShow(pre,value)
|
||||
|
|
|
@ -128,9 +128,9 @@ function LeiJiChongZhiPage:SortData()
|
|||
end)
|
||||
end
|
||||
local type={
|
||||
[0]={sprite = "s_slbz_1anniuhuangse",text = Language[10019]},
|
||||
[1]={sprite = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||
[2]={sprite = "s_slbz_1anniuongse",text = Language[10018]},
|
||||
[0]={sprite = "Btn_hz_cheng_01",text = Language[10019]},
|
||||
[1]={sprite = "Btn_hz_lan_01",text = Language[10101]},
|
||||
[2]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
|
||||
}
|
||||
--刷新每一条的显示数据
|
||||
function this.SingleDataShow(pre,value)
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
|
||||
local FightLevelTrialPanel = {}
|
||||
local STATE = {
|
||||
[0] = {Img = "s_slbz_1anniuhuangse",text = "前往"},
|
||||
[1] = {Img = "s_slbz_1anniuongse",text = Language[11948]},
|
||||
[2] = {Img = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||
[0] = {Img = "Btn_hz_cheng_01",text = "前往"},
|
||||
[1] = {Img = "Btn_hz_cheng_01",text = Language[11948]},
|
||||
[2] = {Img = "Btn_hz_hui_01",text = Language[10101]},
|
||||
}
|
||||
|
||||
function FightLevelTrialPanel:New(gameObject)
|
||||
|
|
|
@ -8,7 +8,7 @@ local ids
|
|||
|
||||
--按钮图片
|
||||
local StateImageName={
|
||||
"s_slbz_1anniuongse","s_slbz_1anniuhuangse"
|
||||
"Btn_hz_lan_01","Btn_hz_cheng_01"
|
||||
}
|
||||
|
||||
function this:InitComponent(gameObject)
|
||||
|
|
|
@ -5,7 +5,7 @@ local activeData={}
|
|||
local itemList={}
|
||||
--按钮图片
|
||||
local StateImageName={
|
||||
"s_slbz_1anniuongse","s_slbz_1anniuhuangse","s_slbz_1anniuhuise"
|
||||
"Btn_hz_cheng_01","Btn_hz_cheng_01","Btn_hz_lan_01"
|
||||
}
|
||||
|
||||
function this:InitComponent(gameObject)
|
||||
|
|
|
@ -675,9 +675,9 @@ Hero_Prop_Func = {
|
|||
--礼物
|
||||
[Hero_Prop_Type.Gift] =function(_heroData)
|
||||
local addPro=GiftManager.GetHeroGiftAddPro(_heroData.dId)
|
||||
-- for key, value in pairs(addPro) do
|
||||
-- LogError("gift key==="..key.." value=="..value)
|
||||
-- end
|
||||
for key, value in pairs(addPro) do
|
||||
LogError("gift key==="..key.." value=="..value)
|
||||
end
|
||||
return addPro
|
||||
end,
|
||||
[Hero_Prop_Type.GodSoul] = function(_heroData)
|
||||
|
|
|
@ -318,10 +318,10 @@ function this:SingleTask(rewardItem, rewardSingleData)
|
|||
this:InitButtonState(rewardItem, rewardSingleData)
|
||||
end
|
||||
local type={
|
||||
[-2]={sprite = "s_slbz_1anniuhuise",text = Language[10303]},
|
||||
[-1]={sprite = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||
[0]={sprite = "s_slbz_1anniuongse",text = Language[10018]},
|
||||
[1]={sprite = "s_slbz_1anniuhuangse",text = Language[11329]}
|
||||
[-2]={sprite = "Btn_hz_lan_01",text = Language[10303]},
|
||||
[-1]={sprite = "Btn_hz_lan_01",text = Language[10101]},
|
||||
[0]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
|
||||
[1]={sprite = "Btn_hz_cheng_01",text = Language[11329]}
|
||||
}
|
||||
--初始化按钮状态
|
||||
function this:InitButtonState(rewardItem, rewardSingleData)
|
||||
|
|
|
@ -208,9 +208,9 @@ function this:showTaskList(type,isTop,isAni)
|
|||
-- end
|
||||
end
|
||||
local type={
|
||||
[0]={sprite = "s_slbz_1anniuhuangse",text = Language[10019]},
|
||||
[1]={sprite = "s_slbz_1anniuongse",text = Language[10018]},
|
||||
[2]={sprite = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||
[0]={sprite = "Btn_hz_cheng_01",text = Language[10019]},
|
||||
[1]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
|
||||
[2]={sprite = "Btn_hz_lan_01",text = Language[10101]},
|
||||
}
|
||||
--单个任务
|
||||
function this:SingleTask(go, rewardSingleData)
|
||||
|
|
|
@ -9,10 +9,10 @@ function ExpertPre:New(gameObject)
|
|||
end
|
||||
|
||||
local BtnState = {
|
||||
[0] = {Img = "s_slbz_1anniuongse", isRed = true, isGray = false, Text = Language[11948],},
|
||||
[1] = {Img = "s_slbz_1anniuhuangse", isRed = false, isGray = false, Text = Language[10556]},
|
||||
[2] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[10101]},
|
||||
[3] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[12300]},
|
||||
[0] = {Img = "Btn_hz_cheng_01", isRed = true, isGray = false, Text = Language[11948],},
|
||||
[1] = {Img = "Btn_hz_cheng_01", isRed = false, isGray = false, Text = Language[10556]},
|
||||
[2] = {Img = "Btn_hz_cheng_01", isRed = false, isGray = true, Text = Language[10101]},
|
||||
[3] = {Img = "Btn_hz_lan_01", isRed = false, isGray = true, Text = Language[12300]},
|
||||
}
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
|
|
|
@ -230,12 +230,12 @@ function this.RefreshReward(Data)
|
|||
Util.SetGray(this.btnGet, false)
|
||||
--LogError("rechargenum=="..rechargeNum.." neednum=="..needNum)
|
||||
if rechargeNum >= needNum then
|
||||
this.btnGet:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_slbz_1anniuongse")
|
||||
this.btnGet:GetComponent("Image").sprite = this.spLoader:LoadSprite("Btn_hz_cheng_01")
|
||||
if BagManager.GetTotalItemNum(Data.data.costId) >= Data.data.price then
|
||||
this.btnRed:SetActive(true)
|
||||
end
|
||||
else
|
||||
this.btnGet:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_slbz_1anniuhuangse")
|
||||
this.btnGet:GetComponent("Image").sprite = this.spLoader:LoadSprite("Btn_hz_cheng_01")
|
||||
end
|
||||
else
|
||||
this.btnText:SetActive(true)
|
||||
|
|
|
@ -18,9 +18,9 @@ local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
|||
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
|
||||
|
||||
local BtnState ={
|
||||
[0] = {ImgName = "s_slbz_1anniuhuangse",Text = Language[10556]},
|
||||
[1] = {ImgName = "s_slbz_1anniuongse",Text = Language[11948]},
|
||||
[2] = {ImgName = "s_slbz_1anniuhuise",Text = Language[10101]},
|
||||
[0] = {ImgName = "Btn_hz_cheng_01",Text = Language[10556]},
|
||||
[1] = {ImgName = "Btn_hz_cheng_01",Text = Language[11948]},
|
||||
[2] = {ImgName = "Btn_hz_lan_01",Text = Language[10101]},
|
||||
}
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
|
|
|
@ -6,8 +6,8 @@ local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
|||
local rewardCom=ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
|
||||
local sortingOrder = 0
|
||||
local TabBox = require("Modules/Common/TabBox")
|
||||
local _TabData={ [1] = { default = "s_slbz_1anniuhuangse", select = "s_slbz_1anniuongse", name = "直充",img = "gm_mianfeizhichong_zh",id=7 },
|
||||
[2] = { default = "s_slbz_1anniuhuangse", select = "s_slbz_1anniuongse", name = "仙充" ,img = "gm_mianfeizhichong_zh",id=8 },
|
||||
local _TabData={ [1] = { default = "Btn_hz_cheng_01", select = "Btn_hz_cheng_01", name = "直充",img = "gm_mianfeizhichong_zh",id=7 },
|
||||
[2] = { default = "Btn_hz_cheng_01", select = "Btn_hz_cheng_01", name = "仙充" ,img = "gm_mianfeizhichong_zh",id=8 },
|
||||
}
|
||||
|
||||
function GMFreeRecharge:New(gameObject)
|
||||
|
|
|
@ -141,9 +141,9 @@ end
|
|||
|
||||
|
||||
local type={
|
||||
[0]={sprite = "s_slbz_1anniuhuangse",text = "领取"},
|
||||
[1]={sprite = "s_slbz_1anniuongse",text = Language[10018]},
|
||||
[2]={sprite = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||
[0]={sprite = "Btn_hz_cheng_01",text = "领取"},
|
||||
[1]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
|
||||
[2]={sprite = "Btn_hz_lan_01",text = Language[10101]},
|
||||
}
|
||||
--刷新每一条item
|
||||
function QuanMinFLPanel:RefreshShowData(item, data,index)
|
||||
|
|
|
@ -65,8 +65,8 @@ end
|
|||
|
||||
-- 按钮开闭状态改变
|
||||
local _BtnStatus = {
|
||||
open = {img = "s_slbz_1anniuongse", text = Language[11631], textColor = Color.New(132/255,81/255,62/255,1)},
|
||||
close = {img = "s_slbz_1anniuhuangse", text = Language[11632], textColor = Color.New(139/255,104/255,11/255,1)}
|
||||
open = {img = "Btn_hz_cheng_01", text = Language[11631], textColor = Color.New(132/255,81/255,62/255,1)},
|
||||
close = {img = "Btn_hz_lan_01", text = Language[11632], textColor = Color.New(139/255,104/255,11/255,1)}
|
||||
}
|
||||
local function _SetBtnStatus(btn, status)
|
||||
local status = _BtnStatus[status]
|
||||
|
|
|
@ -3,10 +3,10 @@ local PowerRice = Inherit(BasePanel)
|
|||
local globalActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity)
|
||||
local this = PowerRice
|
||||
local STATE = {
|
||||
[0] = {Img = "s_slbz_1anniuhuangse",text = Language[10556]},
|
||||
[1] = {Img = "s_slbz_1anniuongse",text = Language[11948]},
|
||||
[2] = {Img = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||
[3] = {Img = "s_slbz_1anniuhuise",text = "已结束"},
|
||||
[0] = {Img = "Btn_hz_cheng_01",text = Language[10556]},
|
||||
[1] = {Img = "Btn_hz_cheng_01",text = Language[11948]},
|
||||
[2] = {Img = "Btn_hz_lan_01",text = Language[10101]},
|
||||
[3] = {Img = "Btn_hz_lan_01",text = "已结束"},
|
||||
}
|
||||
|
||||
local TabBoxRedPoints = {}
|
||||
|
|
|
@ -452,7 +452,7 @@ function GiftView:RefreshShowData(item, data, buyType, DataTypeIndex)
|
|||
costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.VIP_GIFT, data.id, 1)
|
||||
-- 根据充值状态修改按钮图片
|
||||
local isCanBuy = rechargeNum >= shopItemConfig[data.id].BuyRule[2]
|
||||
btnBuy:GetComponent("Image").sprite = self.spLoader:LoadSprite(isCanBuy and "s_slbz_1anniuongse" or "s_slbz_1anniuhuangse")
|
||||
btnBuy:GetComponent("Image").sprite = self.spLoader:LoadSprite(isCanBuy and "Btn_hz_cheng_01" or "Btn_hz_lan_01")
|
||||
|
||||
tipImage:SetActive(isGrowthGift)
|
||||
if isGrowthGift then
|
||||
|
|
|
@ -139,10 +139,10 @@ function ContinueGiftPanel:ShowSingleHero(go,data,index)
|
|||
-- LogBlue("data.progress:"..tostring(data.progress))
|
||||
Util.SetGray(btnGet,false)
|
||||
btnText.text = string.format("%s 元",data.otherData.Price)
|
||||
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuangse")
|
||||
btnImg.sprite = self.spLoader:LoadSprite("Btn_hz_cheng_01")
|
||||
buyDayImg:SetActive(false)
|
||||
if data.progress == 8 then
|
||||
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuise")
|
||||
btnImg.sprite = self.spLoader:LoadSprite("Btn_hz_lan_01")
|
||||
btnText.text = Language[10514]
|
||||
elseif data.progress == 3 then
|
||||
Util.SetGray(btnGet,true)
|
||||
|
|
|
@ -131,10 +131,10 @@ function TeHuiShenZhuang:ShowSingleHero(go,data,index)
|
|||
-- LogBlue("data.progress:"..tostring(data.progress))
|
||||
Util.SetGray(btnGet,false)
|
||||
btnText.text = string.format("%s 元",data.otherData.Price)
|
||||
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuangse")
|
||||
btnImg.sprite = self.spLoader:LoadSprite("Btn_hz_cheng_01")
|
||||
buyDayImg:SetActive(false)
|
||||
if data.progress == 8 then
|
||||
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuise")
|
||||
btnImg.sprite = self.spLoader:LoadSprite("Btn_hz_lan_01")
|
||||
btnText.text = Language[10514]
|
||||
elseif data.progress == 3 then
|
||||
Util.SetGray(btnGet,true)
|
||||
|
|
Loading…
Reference in New Issue