【本地化】部分扫光特效处理,充值界面妖精文字改图标
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@ -67,7 +67,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 0ed637e25bbb8c54ba3d6b2d1a20113c, type: 3}
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m_Sprite: {fileID: 21300000, guid: 5380aa771cac9fe41b6293aeae6ca070, type: 3}
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -46242,7 +46242,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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Transform:
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m_ObjectHideFlags: 0
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@ -838,7 +838,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &224172487803996794
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RectTransform:
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m_ObjectHideFlags: 0
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@ -2758,6 +2758,80 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 216, y: 410}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &452511744204117810
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5023853526277665288}
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- component: {fileID: 2164890353251220410}
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- component: {fileID: 7208942450161516429}
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m_Layer: 5
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m_Name: itemIcon
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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--- !u!224 &5023853526277665288
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RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 452511744204117810}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_Children: []
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m_Father: {fileID: 7103197795649631257}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 49.6, y: -43.9}
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m_SizeDelta: {x: 156, y: 136}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2164890353251220410
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 452511744204117810}
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m_CullTransparentMesh: 0
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--- !u!114 &7208942450161516429
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 452511744204117810}
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: de6cd38183296a14c8a07417420b1763, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &1332992662678900222
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GameObject:
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m_ObjectHideFlags: 0
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@ -2770,7 +2844,7 @@ GameObject:
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- component: {fileID: 1774442815417035457}
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- component: {fileID: 6515888612639204120}
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m_Layer: 5
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m_Name: itemName
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m_Name: itemNum
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -2792,7 +2866,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -48}
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m_AnchoredPosition: {x: -25.79, y: -48.214993}
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m_SizeDelta: {x: 188.58, y: 46.03}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1774442815417035457
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@ -2836,7 +2910,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u8FD9\u662F\u4E94\u4E2A\u5B57"
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m_Text: 200
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LanguageIndex: 10412
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--- !u!1 &1441967148426221267
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GameObject:
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@ -4553,6 +4627,7 @@ RectTransform:
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- {fileID: 224192950655719764}
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- {fileID: 224686678241914128}
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- {fileID: 3184820659047775435}
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- {fileID: 5023853526277665288}
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m_Father: {fileID: 224496811525665260}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -40,7 +40,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 980850705a8a71b40ab9405c86c215a2, type: 3}
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m_Texture: {fileID: 2800000, guid: c5400ec8080390e4e88f0f91c6cdfaaa, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -40,7 +40,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 980850705a8a71b40ab9405c86c215a2, type: 3}
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m_Texture: {fileID: 2800000, guid: c5400ec8080390e4e88f0f91c6cdfaaa, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -1823,3 +1823,12 @@ function GetEquipSuitStr(Star,num)
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return string.format(Language[12057],num,QualityNameDef[ ConfigManager.GetConfigDataByKey(ConfigName.EquipConfig,"Star",Star).Quality],ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,Star).Stars)
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end
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-- 绑定扫光特效的资源
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function BindLightFlash(light, target)
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local meshrender = light.gameObject:GetComponent("MeshRenderer")
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local m = meshrender.material
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local texture = target.gameObject:GetComponent("Image").mainTexture
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m:SetTexture("_Mask", texture)
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end
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@ -11,27 +11,27 @@ function ATM_MainMatchView:InitComponent()
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this.containPanel = Util.GetGameObject(self.gameObject, "contain")
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this.lockPanel = Util.GetGameObject(self.gameObject, "contain/LockBg")
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this.lockContext = Util.GetGameObject(this.lockPanel, "context"):GetComponent("Text")
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this.lockTime = Util.GetGameObject(this.lockPanel, "JoinRoot/time"):GetComponent("Text")
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this.lockTip = Util.GetGameObject(this.lockPanel, "JoinRoot/tip"):GetComponent("Text")
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this.outTip = Util.GetGameObject(this.lockPanel, "OutRoot/Text"):GetComponent("Text")
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this.WeedOutText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/Text"):GetComponent("Text")
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this.WeedOutMyRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank"):GetComponent("Text")
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this.WeedOutMyRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank/Text"):GetComponent("Text")
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this.WeedOutBestRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank"):GetComponent("Text")
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this.WeedOutBestRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank/Text"):GetComponent("Text")
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this.lockContext = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot/context"):GetComponent("Text")
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this.lockTime = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot/time"):GetComponent("Text")
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this.lockTip = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot/tip"):GetComponent("Text")
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this.outTip = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot/Text"):GetComponent("Text")
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this.WeedOutText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/Text"):GetComponent("Text")
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this.WeedOutMyRank = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/MyRank"):GetComponent("Text")
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this.WeedOutMyRankText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/MyRank/Text"):GetComponent("Text")
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this.WeedOutBestRank = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/BestRank"):GetComponent("Text")
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this.WeedOutBestRankText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/BestRank/Text"):GetComponent("Text")
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this.lockIn = Util.GetGameObject(this.lockPanel, "JoinRoot")
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this.lockOut = Util.GetGameObject(this.lockPanel, "OutRoot")
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this.WeedOutRoot = Util.GetGameObject(this.lockPanel, "WeedOutRoot")
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this.lockIn = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot")
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this.lockOut = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot")
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this.WeedOutRoot = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot")
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this.effect = Util.GetGameObject(self.gameObject, "bg/UI_effect_ArenaMainPanel_particle")
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this.orggroup = Util.GetGameObject(this.lockPanel, "orggroup")
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this.Demons = Util.GetGameObject(this.lockPanel, "Demons")
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this.orggroup = Util.GetGameObject(self.gameObject, "contain/orggroup")
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this.Demons = Util.GetGameObject(self.gameObject, "contain/Demons")
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this.myBaby = {}
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for i = 1, 6 do
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this.myBaby[i] = Util.GetGameObject(this.lockPanel,"Demons/heroPro (" .. i .. ")")
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this.myBaby[i] = Util.GetGameObject(this.Demons,"heroPro (" .. i .. ")")
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end
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end
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@ -235,6 +235,7 @@ function this.FreshTeam()
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local formation = FormationManager.GetFormationByID(FormationTypeDef.ARENA_TOM_MATCH)
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for i, hero in ipairs(formation.teamHeroInfos) do
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local heroData = HeroManager.GetSingleHeroData(hero.heroId)
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LogError(hero.position)
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local heroGo = Util.GetGameObject(this.myBaby[hero.position], "hero")
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heroGo:SetActive(true)
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = heroData.lv
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@ -57,6 +57,10 @@ function FirstRechargePanel:InitComponent()
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self.qianyao = Util.GetGameObject(self.transform, "qianyao")
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self.ani = self.transform:GetComponent("Animator")
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-- effectAdapte(Util.GetGameObject(self.effect, "Partical/ziti mask (1)"))
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BindLightFlash(Util.GetGameObject(self.effect, "saoguang"), Util.GetGameObject(self.frame, "bg_piaodai/Image (3)"))
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BindLightFlash(Util.GetGameObject(self.effect, "saoguang (1)"), self.reChargeBtn)
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end
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function FirstRechargePanel:BindEvent()
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@ -55,6 +55,10 @@ function this:InitComponent()
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this.versionText = Util.GetGameObject(this.loginPart, "version"):GetComponent("Text")
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this.versionText.text = Language[11136]..LoginRoot_Version
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BindLightFlash(Util.GetGameObject(this.btnLoginPart, "effect (1)/saoguang"), Util.GetGameObject(this.gameObject, "logo"))
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end
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--绑定事件(用于子类重写)
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@ -68,6 +68,7 @@ function SupremeHeroPopup:InitComponent()
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effectAdapte(Util.GetGameObject(this.effectRoot, "saoguang (2)"))
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-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/biankuang03"))
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-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/saoguang03"))
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BindLightFlash(Util.GetGameObject(this.effectRoot, "saoguang"), Util.GetGameObject(this.middle, "sword/image (2)"))
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this.LoadLive2D()
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@ -529,13 +529,13 @@ function this:RechargeShopItemAdapter(shopItem, itemData)
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local first = Util.GetGameObject(shopItem, "first")
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local firstNum = Util.GetGameObject(shopItem, "first/Text"):GetComponent("Text")
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local icon = Util.GetGameObject(shopItem, "icon"):GetComponent("Image")
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local num = Util.GetGameObject(shopItem, "itemName"):GetComponent("Text")
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local num = Util.GetGameObject(shopItem, "itemNum"):GetComponent("Text")
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local price = Util.GetGameObject(shopItem, "price/Text"):GetComponent("Text")
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-- 计算数据
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local itemInfo = ShopManager.GetRechargeItemInfo(itemData.goodsId)
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icon.sprite = Util.LoadSprite(GetResourcePath(itemInfo.Resources))
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num.text = GetLanguageStrById(itemInfo.Name)
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num.text = itemInfo.BaseReward[1][2]
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price.text = MoneyUtil.GetMoneyMark() .. MoneyUtil.GetMoney(itemInfo.Price)
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-- 判断首充赠送
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