【本地化】部分扫光特效处理,充值界面妖精文字改图标

dev_chengFeng
gaoxin 2021-01-28 15:37:44 +08:00
parent 9816db8f36
commit 9559607b51
11 changed files with 120 additions and 26 deletions

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@ -67,7 +67,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 5380aa771cac9fe41b6293aeae6ca070, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

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@ -46242,7 +46242,7 @@ GameObject:
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m_NavMeshLayer: 0
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--- !u!4 &8490762429051405974
Transform:
m_ObjectHideFlags: 0

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@ -838,7 +838,7 @@ GameObject:
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RectTransform:
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@ -2758,6 +2758,80 @@ RectTransform:
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--- !u!1 &452511744204117810
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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- component: {fileID: 2164890353251220410}
- component: {fileID: 7208942450161516429}
m_Layer: 5
m_Name: itemIcon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5023853526277665288
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children: []
m_Father: {fileID: 7103197795649631257}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 156, y: 136}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2164890353251220410
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 452511744204117810}
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m_Name:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: de6cd38183296a14c8a07417420b1763, type: 3}
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m_FillClockwise: 1
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m_UseSpriteMesh: 0
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@ -2770,7 +2844,7 @@ GameObject:
- component: {fileID: 1774442815417035457}
- component: {fileID: 6515888612639204120}
m_Layer: 5
m_Name: itemName
m_Name: itemNum
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -2792,7 +2866,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 188.58, y: 46.03}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1774442815417035457
@ -2836,7 +2910,7 @@ MonoBehaviour:
m_HorizontalOverflow: 1
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u8FD9\u662F\u4E94\u4E2A\u5B57"
m_Text: 200
LanguageIndex: 10412
--- !u!1 &1441967148426221267
GameObject:
@ -4553,6 +4627,7 @@ RectTransform:
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- {fileID: 3184820659047775435}
- {fileID: 5023853526277665288}
m_Father: {fileID: 224496811525665260}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

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@ -40,7 +40,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 980850705a8a71b40ab9405c86c215a2, type: 3}
m_Texture: {fileID: 2800000, guid: c5400ec8080390e4e88f0f91c6cdfaaa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

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@ -40,7 +40,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 980850705a8a71b40ab9405c86c215a2, type: 3}
m_Texture: {fileID: 2800000, guid: c5400ec8080390e4e88f0f91c6cdfaaa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

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@ -1823,3 +1823,12 @@ function GetEquipSuitStr(Star,num)
return string.format(Language[12057],num,QualityNameDef[ ConfigManager.GetConfigDataByKey(ConfigName.EquipConfig,"Star",Star).Quality],ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,Star).Stars)
end
-- 绑定扫光特效的资源
function BindLightFlash(light, target)
local meshrender = light.gameObject:GetComponent("MeshRenderer")
local m = meshrender.material
local texture = target.gameObject:GetComponent("Image").mainTexture
m:SetTexture("_Mask", texture)
end

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@ -11,27 +11,27 @@ function ATM_MainMatchView:InitComponent()
this.containPanel = Util.GetGameObject(self.gameObject, "contain")
this.lockPanel = Util.GetGameObject(self.gameObject, "contain/LockBg")
this.lockContext = Util.GetGameObject(this.lockPanel, "context"):GetComponent("Text")
this.lockTime = Util.GetGameObject(this.lockPanel, "JoinRoot/time"):GetComponent("Text")
this.lockTip = Util.GetGameObject(this.lockPanel, "JoinRoot/tip"):GetComponent("Text")
this.outTip = Util.GetGameObject(this.lockPanel, "OutRoot/Text"):GetComponent("Text")
this.WeedOutText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/Text"):GetComponent("Text")
this.WeedOutMyRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank"):GetComponent("Text")
this.WeedOutMyRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank/Text"):GetComponent("Text")
this.WeedOutBestRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank"):GetComponent("Text")
this.WeedOutBestRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank/Text"):GetComponent("Text")
this.lockContext = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot/context"):GetComponent("Text")
this.lockTime = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot/time"):GetComponent("Text")
this.lockTip = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot/tip"):GetComponent("Text")
this.outTip = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot/Text"):GetComponent("Text")
this.WeedOutText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/Text"):GetComponent("Text")
this.WeedOutMyRank = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/MyRank"):GetComponent("Text")
this.WeedOutMyRankText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/MyRank/Text"):GetComponent("Text")
this.WeedOutBestRank = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/BestRank"):GetComponent("Text")
this.WeedOutBestRankText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/BestRank/Text"):GetComponent("Text")
this.lockIn = Util.GetGameObject(this.lockPanel, "JoinRoot")
this.lockOut = Util.GetGameObject(this.lockPanel, "OutRoot")
this.WeedOutRoot = Util.GetGameObject(this.lockPanel, "WeedOutRoot")
this.lockIn = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot")
this.lockOut = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot")
this.WeedOutRoot = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot")
this.effect = Util.GetGameObject(self.gameObject, "bg/UI_effect_ArenaMainPanel_particle")
this.orggroup = Util.GetGameObject(this.lockPanel, "orggroup")
this.Demons = Util.GetGameObject(this.lockPanel, "Demons")
this.orggroup = Util.GetGameObject(self.gameObject, "contain/orggroup")
this.Demons = Util.GetGameObject(self.gameObject, "contain/Demons")
this.myBaby = {}
for i = 1, 6 do
this.myBaby[i] = Util.GetGameObject(this.lockPanel,"Demons/heroPro (" .. i .. ")")
this.myBaby[i] = Util.GetGameObject(this.Demons,"heroPro (" .. i .. ")")
end
end
@ -235,6 +235,7 @@ function this.FreshTeam()
local formation = FormationManager.GetFormationByID(FormationTypeDef.ARENA_TOM_MATCH)
for i, hero in ipairs(formation.teamHeroInfos) do
local heroData = HeroManager.GetSingleHeroData(hero.heroId)
LogError(hero.position)
local heroGo = Util.GetGameObject(this.myBaby[hero.position], "hero")
heroGo:SetActive(true)
Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = heroData.lv

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@ -57,6 +57,10 @@ function FirstRechargePanel:InitComponent()
self.qianyao = Util.GetGameObject(self.transform, "qianyao")
self.ani = self.transform:GetComponent("Animator")
-- effectAdapte(Util.GetGameObject(self.effect, "Partical/ziti mask (1)"))
BindLightFlash(Util.GetGameObject(self.effect, "saoguang"), Util.GetGameObject(self.frame, "bg_piaodai/Image (3)"))
BindLightFlash(Util.GetGameObject(self.effect, "saoguang (1)"), self.reChargeBtn)
end
function FirstRechargePanel:BindEvent()

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@ -55,6 +55,10 @@ function this:InitComponent()
this.versionText = Util.GetGameObject(this.loginPart, "version"):GetComponent("Text")
this.versionText.text = Language[11136]..LoginRoot_Version
BindLightFlash(Util.GetGameObject(this.btnLoginPart, "effect (1)/saoguang"), Util.GetGameObject(this.gameObject, "logo"))
end
--绑定事件(用于子类重写)

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@ -68,6 +68,7 @@ function SupremeHeroPopup:InitComponent()
effectAdapte(Util.GetGameObject(this.effectRoot, "saoguang (2)"))
-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/biankuang03"))
-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/saoguang03"))
BindLightFlash(Util.GetGameObject(this.effectRoot, "saoguang"), Util.GetGameObject(this.middle, "sword/image (2)"))
this.LoadLive2D()

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@ -529,13 +529,13 @@ function this:RechargeShopItemAdapter(shopItem, itemData)
local first = Util.GetGameObject(shopItem, "first")
local firstNum = Util.GetGameObject(shopItem, "first/Text"):GetComponent("Text")
local icon = Util.GetGameObject(shopItem, "icon"):GetComponent("Image")
local num = Util.GetGameObject(shopItem, "itemName"):GetComponent("Text")
local num = Util.GetGameObject(shopItem, "itemNum"):GetComponent("Text")
local price = Util.GetGameObject(shopItem, "price/Text"):GetComponent("Text")
-- 计算数据
local itemInfo = ShopManager.GetRechargeItemInfo(itemData.goodsId)
icon.sprite = Util.LoadSprite(GetResourcePath(itemInfo.Resources))
num.text = GetLanguageStrById(itemInfo.Name)
num.text = itemInfo.BaseReward[1][2]
price.text = MoneyUtil.GetMoneyMark() .. MoneyUtil.GetMoney(itemInfo.Price)
-- 判断首充赠送