法宝升级显示修改
parent
ed4865cc3c
commit
9a1646ec48
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@ -1198,6 +1198,7 @@ RectTransform:
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- {fileID: 224046576324473288}
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- {fileID: 224046576324473288}
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- {fileID: 3126042381863009347}
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- {fileID: 3126042381863009347}
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- {fileID: 5865085242572668534}
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- {fileID: 5865085242572668534}
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- {fileID: 6494242814012644761}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -3100,3 +3101,82 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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--- !u!1 &8304115246423989908
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6494242814012644761}
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- component: {fileID: 7800766923040842317}
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- component: {fileID: 8428332301786832640}
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m_Layer: 5
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m_Name: infoTxt
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &6494242814012644761
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8304115246423989908}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 224922477455617218}
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -550}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7800766923040842317
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8304115246423989908}
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m_CullTransparentMesh: 0
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--- !u!114 &8428332301786832640
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8304115246423989908}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.754717, g: 0.4637951, b: 0.10323961, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: New Text
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@ -29,6 +29,7 @@ function FaLingUpStarListPanel:InitComponent()
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this.NoneImage= Util.GetGameObject(self.gameObject, "NoneImage")
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this.NoneImage= Util.GetGameObject(self.gameObject, "NoneImage")
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this.NoneImage.gameObject:SetActive(false)
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this.NoneImage.gameObject:SetActive(false)
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this.infoTxt=Util.GetGameObject(self.gameObject, "infoTxt"):GetComponent("Text")
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end
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end
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--绑定事件(用于子类重写)
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--绑定事件(用于子类重写)
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@ -88,7 +89,7 @@ function FaLingUpStarListPanel:OnOpen(heroData,_openThisPanel,_curSelectHeroList
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this.ScrollView:SetData(heroDataList, function (index, go)
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this.ScrollView:SetData(heroDataList, function (index, go)
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this.OnShowSingleCardData(go, heroDataList[index])
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this.OnShowSingleCardData(go, heroDataList[index])
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end,false,false)
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end,false,false)
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this.infoTxt.text=string.format("强化所要法宝 %s/%s",#curSelectHeroList,curNeedRoleNum)
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end
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end
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function this.OnClickEnterHero(go,heroData,type)
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function this.OnClickEnterHero(go,heroData,type)
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this.OnShowSingleCardData(go,heroData,type)
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this.OnShowSingleCardData(go,heroData,type)
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@ -146,6 +147,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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table_removebyvalue(curSelectHeroList,heroData.did)
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table_removebyvalue(curSelectHeroList,heroData.did)
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isSelect=false
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isSelect=false
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choosed:SetActive(false)
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choosed:SetActive(false)
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this.infoTxt.text=string.format("强化所要法宝 %s/%s",#curSelectHeroList,curNeedRoleNum)
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return
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return
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end
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end
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if LengthOfTable(curSelectHeroList)>=curNeedRoleNum then
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if LengthOfTable(curSelectHeroList)>=curNeedRoleNum then
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@ -157,6 +159,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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table.insert(curSelectHeroList,heroData.did)
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table.insert(curSelectHeroList,heroData.did)
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isSelect=true
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isSelect=true
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choosed:SetActive(true)
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choosed:SetActive(true)
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this.infoTxt.text=string.format("强化所要法宝 %s/%s",#curSelectHeroList,curNeedRoleNum)
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end
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end
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local args={}
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local args={}
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args[1]="法宝已经升级、升星,作为其他法宝的材料将不会返还升级、升星材料"
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args[1]="法宝已经升级、升星,作为其他法宝的材料将不会返还升级、升星材料"
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@ -168,6 +171,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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table.insert(curSelectHeroList,heroData.did)
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table.insert(curSelectHeroList,heroData.did)
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isSelect=true
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isSelect=true
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choosed:SetActive(true)
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choosed:SetActive(true)
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this.infoTxt.text=string.format("强化所要法宝 %s/%s",#curSelectHeroList,curNeedRoleNum)
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end
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end
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end)
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end)
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