【工具】热更和打包工具完成后自动提交
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41dfe3f056
commit
ab11a7c233
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@ -405,7 +405,7 @@ public class AutoPack : EditorWindow
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"git add ." + printlog,
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"echo git commit -m 'AutoPack:" + PackConfig[index][0] + "-" + PackTime + "-" + PackConfig[index][2] + ".apk'" + printlog,
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"git commit -m 'AutoPack:" + PackConfig[index][0] + "-" + PackTime + "-" + PackConfig[index][2] + ".apk'" + printlog,
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"git push",
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};
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ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], commands);
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EditorUtility.ClearProgressBar();
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@ -501,6 +501,7 @@ namespace GameEditor.FrameTool
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EditorUtility.DisplayProgressBar("正在提交到GIT:", commitName, 1f);
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ProcessUtil.ProcessCommand(toPath, "git add .");
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ProcessUtil.ProcessCommand(toPath, "git commit -m " + commitName);
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ProcessUtil.ProcessCommand(toPath, "git push");
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EditorUtility.ClearProgressBar();
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}
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@ -558,7 +559,6 @@ namespace GameEditor.FrameTool
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string flushCommand = string.Format("python Flush.py {0}>>{1}", hfs.cdn_version.resUrl, hfs.path_cdn_setting + "__HotFixLog/" + logName + ".log");
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log.Add("Flush COMMAND: " + flushCommand);
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ProcessUtil.ProcessCommand(toolsDir, flushCommand);
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// write log
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EditorUtility.DisplayProgressBar("正在生成Log文件:", logName, 1f);
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WriteLog(hfs.path_cdn_setting + "__HotFixLog", logName, log.ToArray());
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@ -568,6 +568,7 @@ namespace GameEditor.FrameTool
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EditorUtility.DisplayProgressBar("正在提交到GIT:", commitName, 1f);
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ProcessUtil.ProcessCommand(hfs.path_cdn_setting, "git add .");
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ProcessUtil.ProcessCommand(hfs.path_cdn_setting, "git commit -m " + commitName);
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ProcessUtil.ProcessCommand(hfs.path_cdn_setting, "git push");
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EditorUtility.ClearProgressBar();
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}
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