红点修改提交

dev_chengFeng
jiaoyangna 2021-07-28 14:00:17 +08:00
parent eea24f126e
commit ab9e5f8e64
1 changed files with 1 additions and 8 deletions

View File

@ -1093,7 +1093,6 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
--上阵刷新红点
this.allEquipUpRedPoint:SetActive((#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0 or (isCanUpEquipTreasure and #HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,0) > 0)) and isUpZhen)
this:OnClickTabBtn(indexBtnNum)
this.CheckRedTab()
-- --刷新当前英雄可穿装备
-- if indexBtnNum == PosIdConst.All then
-- this:OnClickAllBtn()
@ -1122,13 +1121,7 @@ function this.CheckRedTab()
redTabs[i].gameObject:SetActive(showRed)
else
local canEquips = HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,(i-4))
local canUpEquip
if curEquipTreasureDatas[i] and curEquipTreasureDatas[i].idDyn then
canUpEquip = HeroManager.CheckIsUpTreasure(curEquipTreasureDatas[i].idDyn,0)
end
redTabs[i].gameObject:SetActive(isCanUpEquipTreasure and isUpZhen and
(#canEquips > 0 or
(curEquipTreasureDatas[i] and curEquipTreasureDatas[i].idDyn and canUpEquip)))
redTabs[i].gameObject:SetActive(isCanUpEquipTreasure and isUpZhen and #canEquips > 0)
end
end
this.equipBTn5Add.gameObject:SetActive(curEquipTreasureDatas[5] and curEquipTreasureDatas[5].idDyn and HeroManager.CheckIsUpTreasure(curEquipTreasureDatas[5].idDyn,0) )