红点修改提交
parent
eea24f126e
commit
ab9e5f8e64
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@ -1093,7 +1093,6 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
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--上阵刷新红点
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this.allEquipUpRedPoint:SetActive((#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0 or (isCanUpEquipTreasure and #HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,0) > 0)) and isUpZhen)
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this:OnClickTabBtn(indexBtnNum)
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this.CheckRedTab()
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-- --刷新当前英雄可穿装备
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-- if indexBtnNum == PosIdConst.All then
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-- this:OnClickAllBtn()
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@ -1122,13 +1121,7 @@ function this.CheckRedTab()
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redTabs[i].gameObject:SetActive(showRed)
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else
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local canEquips = HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,(i-4))
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local canUpEquip
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if curEquipTreasureDatas[i] and curEquipTreasureDatas[i].idDyn then
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canUpEquip = HeroManager.CheckIsUpTreasure(curEquipTreasureDatas[i].idDyn,0)
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end
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redTabs[i].gameObject:SetActive(isCanUpEquipTreasure and isUpZhen and
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(#canEquips > 0 or
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(curEquipTreasureDatas[i] and curEquipTreasureDatas[i].idDyn and canUpEquip)))
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redTabs[i].gameObject:SetActive(isCanUpEquipTreasure and isUpZhen and #canEquips > 0)
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end
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end
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this.equipBTn5Add.gameObject:SetActive(curEquipTreasureDatas[5] and curEquipTreasureDatas[5].idDyn and HeroManager.CheckIsUpTreasure(curEquipTreasureDatas[5].idDyn,0) )
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