【易经宝库】 特效层级调整
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fab6570a26
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@ -87,7 +87,7 @@ end
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function YiJingBaoKu:OnShow(_sortingOrder,_parent)
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function YiJingBaoKu:OnShow(_sortingOrder,_parent)
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Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder)
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Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder)
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local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
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local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
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image.sortingOrder = _sortingOrder - sortingOrder
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image.sortingOrder = _sortingOrder + 1
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sortingOrder = _sortingOrder
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sortingOrder = _sortingOrder
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parent = _parent
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parent = _parent
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@ -98,7 +98,7 @@ end
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function YiJingBaoKu:OnSortingOrderChange(_sortingOrder)
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function YiJingBaoKu:OnSortingOrderChange(_sortingOrder)
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Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder)
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Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder)
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local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
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local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
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image.sortingOrder = _sortingOrder - sortingOrder
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image.sortingOrder = _sortingOrder + 1
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sortingOrder = _sortingOrder
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sortingOrder = _sortingOrder
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end
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end
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