代码漏提
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12cdbed48c
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@ -33,11 +33,11 @@ end
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--初始化组件(用于子类重写)
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function RoleAwakeLayout:InitComponent()
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this.spLoader = SpriteLoader.New()
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Util.GetGameObject(self.gameObject,"Image/Text"):GetComponent("Text").text = Language[11783]
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Util.GetGameObject(self.gameObject,"Image (3)/Text"):GetComponent("Text").text = Language[11784]
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Util.GetGameObject(self.gameObject,"tip"):GetComponent("Text").text = Language[11785]
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Util.GetGameObject(self.gameObject,"upStarBtn/Text"):GetComponent("Text").text = Language[11786]
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Util.GetGameObject(self.gameObject,"lvUp/Text"):GetComponent("Text").text = Language[11787]
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Util.GetGameObject(self.gameObject,"content/Image/Text"):GetComponent("Text").text = Language[11783]
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Util.GetGameObject(self.gameObject,"content/Image (3)/Text"):GetComponent("Text").text = Language[11784]
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Util.GetGameObject(self.gameObject,"content/tip"):GetComponent("Text").text = Language[11785]
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Util.GetGameObject(self.gameObject,"content/upStarBtn/Text"):GetComponent("Text").text = Language[11786]
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Util.GetGameObject(self.gameObject,"content/lvUp/Text"):GetComponent("Text").text = Language[11787]
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--天赋
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this.talent1Image = Util.GetGameObject(self.gameObject,"talent/talent (1)"):GetComponent("Image")
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this.talent1Progress = Util.GetGameObject(self.gameObject,"talent/talent (1)/progress"):GetComponent("Text")
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