【点将台】尝试修复山河社稷图黑屏
parent
e2c42fcdb5
commit
b8137b0d7c
|
|
@ -152,11 +152,7 @@ function RecruitPanelNew:OnShow(sortingOrder)
|
|||
self.liveNode.name = name
|
||||
SetHEeroLiveToward(self.liveNode,heroConfig.Toward)
|
||||
local SkeletonGraphic = self.liveNode:GetComponent("SkeletonGraphic")
|
||||
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
|
||||
poolManager:SetLiveClearCall(name, self.liveNode, function ()
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
|
||||
end)
|
||||
SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -276,6 +272,11 @@ function RecruitPanelNew:OnDestroy()
|
|||
end
|
||||
end
|
||||
self.upHeroPreList = {}
|
||||
|
||||
if self.liveNode then
|
||||
poolManager:UnLoadLive(self.liveNode.name, self.liveNode)
|
||||
self.liveNode = nil
|
||||
end
|
||||
end
|
||||
|
||||
--刷新剩余次数
|
||||
|
|
|
|||
Loading…
Reference in New Issue