礼物特效层级修改提交
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5f6d51786d
commit
b8a15b703b
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@ -36,6 +36,7 @@ function this.UpdateBagData(_itemData, isNoSendNewItemEvent)
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--
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itemdata.itembackData = _itemData
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itemdata.itemConfig = _itemCfgData
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itemdata.configData = _itemCfgData
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itemdata.id = _itemCfgData.Id
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itemdata.property = {}
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if _itemCfgData.ResourceID and _itemCfgData.ResourceID > 0 then
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@ -314,7 +314,7 @@ function this.SingleItemDataShow(_go, _itemData)
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this.equipPreList[_go].gameObject:SetActive(true)
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this.equipPreList[_go].transform:SetAsFirstSibling()
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--if itemConfig[_itemData.id].ItemType == ItemType.Equip then
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this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, orginLayer,_itemData.idDyn)
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this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, this.sortingOrder+1,_itemData.idDyn)
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-- 0.查看属性 1.穿戴 2.卸下 3.交换
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--宝物界面
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Util.AddOnceClick(Util.GetGameObject(_go.transform, "mask"),function()
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@ -134,11 +134,9 @@ function RoleGiftPanel:BindEvent()
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end)
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Util.AddOnceClick(this.allEquipDown,function()
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LogError("allupids len 1111111111111111======"..#allUpIds)
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isDown=true
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NetManager.GiftEquipWearRequest(2,curHeroData.dynamicId,allUpIds,function()
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isDown=false
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LogError("allupids len======"..#allUpIds)
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GiftManager.SetHeroGift(curHeroData.dynamicId,allUpIds,2)
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this.RefreshWindowData()
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end)
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@ -365,7 +363,7 @@ function this.SingleItemDataShow(_go, _itemData)
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this.equipPreList[_go].gameObject:SetActive(true)
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this.equipPreList[_go].transform:SetAsFirstSibling()
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--if itemConfig[_itemData.id].ItemType == ItemType.Equip then
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this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, orginLayer,_itemData.idDyn)
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this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, this.sortingOrder+1,_itemData.idDyn)
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-- 0.查看属性 1.穿戴 2.卸下 3.交换
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--宝物界面
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Util.AddOnceClick(Util.GetGameObject(_go.transform, "mask"),function()
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