Merge branch 'china/dev' into 0活动开发聚集地/连购礼包
commit
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@ -2444,14 +2444,15 @@ local passivityList = {
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-- [129] = {},
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-- [129] = {},
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-- 死亡后持续战斗两回合期间受伤不致死,[a]回合后自动死亡。期间技能伤害降低[b]%无法触发追击效果且死后无法被复活。受到伤害[c]改变,[d]%概率不会直接死亡,回复[e]%生命
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-- 死亡后持续战斗两回合期间受伤不致死,[a]回合后自动死亡。期间技能伤害降低[b]%无法触发追击效果且死后无法被复活。受到伤害[c]改变,[d]%概率不会直接死亡,回复[e]%生命,伤害转化为输出比例[f]%
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-- a[int],b[float],c[改变类型],d[float],e[float]
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-- a[int],b[float],c[改变类型],d[float],e[float],f[float]
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[130] = function(role, args)
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[130] = function(role, args)
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local i1 = args[1]
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local i1 = args[1]
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local f1 = args[2]
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local f1 = args[2]
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local ct = args[3]
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local ct = args[3]
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local p1 = args[4]
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local p1 = args[4]
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local p2 = args[5]
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local p2 = args[5]
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local p3 = args[6]
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role.isHaveNoDead = true
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role.isHaveNoDead = true
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local isTrigger=false
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local isTrigger=false
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-- 角色死亡时
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-- 角色死亡时
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@ -2486,7 +2487,7 @@ local passivityList = {
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if isTrigger then
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if isTrigger then
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return
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return
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end
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end
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local buff = Buff.Create(role, BuffName.NoDead, i1, f1, ct, false,p1,p2)
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local buff = Buff.Create(role, BuffName.NoDead, i1, f1, ct, false,p1,p2,p3)
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BattleLogic.BuffMgr:AddBuff(role, buff)
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BattleLogic.BuffMgr:AddBuff(role, buff)
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isTrigger=true
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isTrigger=true
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||||||
end
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end
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||||||
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