副本名称修改

onepiece_demo_arena
wangzhenxing 2024-01-22 17:51:31 +08:00
parent d5c5dc0bd5
commit ce851d5793
6 changed files with 9 additions and 9 deletions

View File

@ -1939,7 +1939,7 @@ Language = {
[11938] = GetLanguageStrById("级,我们为您准备了超值礼包,准您提升战力!!!"), [11938] = GetLanguageStrById("级,我们为您准备了超值礼包,准您提升战力!!!"),
[11939] = GetLanguageStrById("恭喜您通关"), [11939] = GetLanguageStrById("恭喜您通关"),
[11940] = GetLanguageStrById(",我们为您准备了超值礼包,帮助您快速通关"), [11940] = GetLanguageStrById(",我们为您准备了超值礼包,帮助您快速通关"),
[11941] = GetLanguageStrById("恭喜您通过心魔试炼"), [11941] = GetLanguageStrById("恭喜您通过四海历练"),
[11942] = GetLanguageStrById("层,我们为您准备了超值礼包,帮助您快速通关"), [11942] = GetLanguageStrById("层,我们为您准备了超值礼包,帮助您快速通关"),
[11943] = GetLanguageStrById("当前特权等级的任务已经完成"), [11943] = GetLanguageStrById("当前特权等级的任务已经完成"),
[11944] = GetLanguageStrById("特权"), [11944] = GetLanguageStrById("特权"),
@ -2164,7 +2164,7 @@ Language = {
[12163] = GetLanguageStrById("解锁"), [12163] = GetLanguageStrById("解锁"),
[12164] = GetLanguageStrById("已将任务解锁!"), [12164] = GetLanguageStrById("已将任务解锁!"),
[12165] = GetLanguageStrById("已锁定任务!"), [12165] = GetLanguageStrById("已锁定任务!"),
[12166] = GetLanguageStrById("通过心魔试炼第%s波"), [12166] = GetLanguageStrById("通过四海历练第%s波"),
[12167] = GetLanguageStrById("无可领取附件!"), [12167] = GetLanguageStrById("无可领取附件!"),
[12168] = GetLanguageStrById("<color=#FAA82D>【金色】"), [12168] = GetLanguageStrById("<color=#FAA82D>【金色】"),
[12169] = GetLanguageStrById("已经拥有该皮肤"), [12169] = GetLanguageStrById("已经拥有该皮肤"),
@ -2304,7 +2304,7 @@ Language = {
[12303] = GetLanguageStrById("剩余:%s次"), [12303] = GetLanguageStrById("剩余:%s次"),
[12304] = GetLanguageStrById("已兑换"), [12304] = GetLanguageStrById("已兑换"),
[12305] = GetLanguageStrById("兑换"), [12305] = GetLanguageStrById("兑换"),
[12306] = GetLanguageStrById("心魔试炼阵容:"), [12306] = GetLanguageStrById("四海历练阵容:"),
[12307] = GetLanguageStrById("当前已激活该称号,是否要重复使用?"), [12307] = GetLanguageStrById("当前已激活该称号,是否要重复使用?"),
[12308] = GetLanguageStrById("成功激活称号!"), [12308] = GetLanguageStrById("成功激活称号!"),
[12309] = GetLanguageStrById("%s、单场战斗伤害到达%s"), [12309] = GetLanguageStrById("%s、单场战斗伤害到达%s"),

View File

@ -343,8 +343,8 @@ function this.CheckFightOpenRule(fightId)
local star = FightLevelManager.GetAllChapterStars() local star = FightLevelManager.GetAllChapterStars()
if star < rule[2] then if star < rule[2] then
states[index] = false states[index] = false
tips[index] = string.format("山河社稷图星数达%s", rule[2])-- 山河社稷图%s星 tips[index] = string.format("征服四海星数达%s", rule[2])-- 山河社稷图%s星
btnTxts[index] = string.format("山河社稷图%s星", rule[2]) btnTxts[index] = string.format("征服四海%s星", rule[2])
--LogRed(tips[index]..", 当前:"..star) --LogRed(tips[index]..", 当前:"..star)
end end
elseif rule[1] == 2 then elseif rule[1] == 2 then

View File

@ -178,7 +178,7 @@ function FightLevelTrialPanel:SingleDataShow(item,data,index)
end end
Util.AddOnceClick(getBtn,function () Util.AddOnceClick(getBtn,function ()
if state == 0 then if state == 0 then
--PopupTipPanel.ShowTip("请前往山河社稷图获取更多星星!") --PopupTipPanel.ShowTip("请前往征服四海获取更多星星!")
UIManager.OpenPanel(UIName.FightLevelChapterPanel) UIManager.OpenPanel(UIName.FightLevelChapterPanel)
elseif state == 1 then elseif state == 1 then
NetManager.GetActivityRewardRequest(data.missionId,self.actData.activityId,function (_drop) NetManager.GetActivityRewardRequest(data.missionId,self.actData.activityId,function (_drop)

View File

@ -70,7 +70,7 @@ function this:ShowInfo()
this.titleText.text=Language[11587] this.titleText.text=Language[11587]
this.text1.text=string.format("<color=#00FF66>消耗%s点仙缘积分\n</color>可领取一个<color=#00FF66>传说自选箱</color>",_CostItem) this.text1.text=string.format("<color=#00FF66>消耗%s点仙缘积分\n</color>可领取一个<color=#00FF66>传说自选箱</color>",_CostItem)
this.text2.text=""--Language[11589] --后续改成读表 this.text2.text=""--Language[11589] --后续改成读表
this.text3.text= string.format("充值%s或山河社稷图累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star) this.text3.text= string.format("充值%s或征服四海累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star)
--Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591] --Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591]
local isUnlock = VipManager.GetChargedNum() >= _Con_Recharge or FightLevelManager.GetAllChapterStars() >= _Con_Star local isUnlock = VipManager.GetChargedNum() >= _Con_Recharge or FightLevelManager.GetAllChapterStars() >= _Con_Star

View File

@ -246,7 +246,7 @@ end
--Check --Check
function Practice:UpgradeCheck() function Practice:UpgradeCheck()
if PracticeManager.StarNum < self.curLevelConfig.NeedStarNum then if PracticeManager.StarNum < self.curLevelConfig.NeedStarNum then
PopupTipPanel.ShowTip("无法破境,请前往山河社稷图获取更多星星!") PopupTipPanel.ShowTip("无法破境,请前往征服四海获取更多星星!")
return true return true
end end
if self.curLevelConfig.LevelUpCost then if self.curLevelConfig.LevelUpCost then

View File

@ -19,7 +19,7 @@ local activityType = {
[1] = {name = Language[11935],timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 21,Text = Language[12319]}, [1] = {name = Language[11935],timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 21,Text = Language[12319]},
[2] = {name = Language[11936],timePos = Vector3.New(0,-567,0),comp = "bg2",showType = 8,Text = ""}, [2] = {name = Language[11936],timePos = Vector3.New(0,-567,0),comp = "bg2",showType = 8,Text = ""},
[3] = {name = "关卡推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 25,Text = Language[12320]}, [3] = {name = "关卡推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 25,Text = Language[12320]},
[4] = {name = "心魔试炼礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 26,Text = Language[12321]}, [4] = {name = "四海历练礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 26,Text = Language[12321]},
--[5] = {name = "灵兽推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 31,Text = "恭喜您获得极品灵兽,这是为您准备的灵兽成长礼包,助您实力飞升"}, --[5] = {name = "灵兽推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 31,Text = "恭喜您获得极品灵兽,这是为您准备的灵兽成长礼包,助您实力飞升"},
--[6] = {name = "惊喜礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 33,Text = "购买惊喜礼盒成功激活限时豪礼,祝您战力飞升,一路通关"}, --[6] = {name = "惊喜礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 33,Text = "购买惊喜礼盒成功激活限时豪礼,祝您战力飞升,一路通关"},
--[7] = {name = "轩辕宝镜推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 36,Text = "恭喜您获得红色宝物,海量宝物强化资源,助您实力飞升"}, --[7] = {name = "轩辕宝镜推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 36,Text = "恭喜您获得红色宝物,海量宝物强化资源,助您实力飞升"},