副本名称修改
parent
d5c5dc0bd5
commit
ce851d5793
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@ -1939,7 +1939,7 @@ Language = {
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[11938] = GetLanguageStrById("级,我们为您准备了超值礼包,准您提升战力!!!"),
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[11939] = GetLanguageStrById("恭喜您通关"),
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[11940] = GetLanguageStrById(",我们为您准备了超值礼包,帮助您快速通关"),
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[11941] = GetLanguageStrById("恭喜您通过心魔试炼"),
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[11941] = GetLanguageStrById("恭喜您通过四海历练"),
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[11942] = GetLanguageStrById("层,我们为您准备了超值礼包,帮助您快速通关"),
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[11943] = GetLanguageStrById("当前特权等级的任务已经完成"),
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[11944] = GetLanguageStrById("特权"),
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@ -2164,7 +2164,7 @@ Language = {
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[12163] = GetLanguageStrById("解锁"),
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[12164] = GetLanguageStrById("已将任务解锁!"),
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[12165] = GetLanguageStrById("已锁定任务!"),
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[12166] = GetLanguageStrById("通过心魔试炼第%s波"),
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[12166] = GetLanguageStrById("通过四海历练第%s波"),
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[12167] = GetLanguageStrById("无可领取附件!"),
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[12168] = GetLanguageStrById("<color=#FAA82D>【金色】"),
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[12169] = GetLanguageStrById("已经拥有该皮肤"),
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@ -2304,7 +2304,7 @@ Language = {
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[12303] = GetLanguageStrById("剩余:%s次"),
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[12304] = GetLanguageStrById("已兑换"),
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[12305] = GetLanguageStrById("兑换"),
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[12306] = GetLanguageStrById("心魔试炼阵容:"),
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[12306] = GetLanguageStrById("四海历练阵容:"),
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[12307] = GetLanguageStrById("当前已激活该称号,是否要重复使用?"),
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[12308] = GetLanguageStrById("成功激活称号!"),
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[12309] = GetLanguageStrById("%s、单场战斗伤害到达%s"),
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@ -343,8 +343,8 @@ function this.CheckFightOpenRule(fightId)
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local star = FightLevelManager.GetAllChapterStars()
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if star < rule[2] then
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states[index] = false
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tips[index] = string.format("山河社稷图星数达%s", rule[2])-- 山河社稷图%s星
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btnTxts[index] = string.format("山河社稷图%s星", rule[2])
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tips[index] = string.format("征服四海星数达%s", rule[2])-- 山河社稷图%s星
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btnTxts[index] = string.format("征服四海%s星", rule[2])
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--LogRed(tips[index]..", 当前:"..star)
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end
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elseif rule[1] == 2 then
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@ -178,7 +178,7 @@ function FightLevelTrialPanel:SingleDataShow(item,data,index)
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end
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Util.AddOnceClick(getBtn,function ()
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if state == 0 then
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--PopupTipPanel.ShowTip("请前往山河社稷图获取更多星星!")
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--PopupTipPanel.ShowTip("请前往征服四海获取更多星星!")
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UIManager.OpenPanel(UIName.FightLevelChapterPanel)
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elseif state == 1 then
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NetManager.GetActivityRewardRequest(data.missionId,self.actData.activityId,function (_drop)
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@ -70,7 +70,7 @@ function this:ShowInfo()
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this.titleText.text=Language[11587]
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this.text1.text=string.format("<color=#00FF66>消耗%s点仙缘积分\n</color>可领取一个<color=#00FF66>传说自选箱</color>!",_CostItem)
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this.text2.text=""--Language[11589] --后续改成读表
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this.text3.text= string.format("充值%s或山河社稷图累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star)
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this.text3.text= string.format("充值%s或征服四海累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star)
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--Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591]
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local isUnlock = VipManager.GetChargedNum() >= _Con_Recharge or FightLevelManager.GetAllChapterStars() >= _Con_Star
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@ -246,7 +246,7 @@ end
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--Check
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function Practice:UpgradeCheck()
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if PracticeManager.StarNum < self.curLevelConfig.NeedStarNum then
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PopupTipPanel.ShowTip("无法破境,请前往山河社稷图获取更多星星!")
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PopupTipPanel.ShowTip("无法破境,请前往征服四海获取更多星星!")
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return true
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end
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if self.curLevelConfig.LevelUpCost then
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@ -19,7 +19,7 @@ local activityType = {
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[1] = {name = Language[11935],timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 21,Text = Language[12319]},
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[2] = {name = Language[11936],timePos = Vector3.New(0,-567,0),comp = "bg2",showType = 8,Text = ""},
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[3] = {name = "关卡推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 25,Text = Language[12320]},
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[4] = {name = "心魔试炼礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 26,Text = Language[12321]},
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[4] = {name = "四海历练礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 26,Text = Language[12321]},
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--[5] = {name = "灵兽推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 31,Text = "恭喜您获得极品灵兽,这是为您准备的灵兽成长礼包,助您实力飞升"},
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--[6] = {name = "惊喜礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 33,Text = "购买惊喜礼盒成功激活限时豪礼,祝您战力飞升,一路通关"},
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--[7] = {name = "轩辕宝镜推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 36,Text = "恭喜您获得红色宝物,海量宝物强化资源,助您实力飞升"},
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