【跨服天梯】国内提交3
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6dc2f5e09f
commit
cfc10dd8e6
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@ -165,7 +165,7 @@ function this.OnShowPanel()
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elseif stage == JumpServer_Stage.End then
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elseif stage == JumpServer_Stage.End then
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timeStr = "后开始"
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timeStr = "后开始"
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if enterable then
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if enterable then
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if GetTimeStampCorrespondingWeekNum(GetTimeStamp()) >= 2 then--优化,战斗阶段结束后的下个周二零点后(本服竞技场重置),不再显示上期排名和邮件提示,改为显示:本服千战逐胜台前100名可参加
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if GetTimeStampCorrespondingWeekNum(GetTimeStamp()) >= 2 and GetTimeStampCorrespondingWeekNum(GetTimeStamp()) < 3 then--优化,战斗阶段结束后的下个周二零点后(本服竞技场重置),不再显示上期排名和邮件提示,改为显示:本服千战逐胜台前100名可参加
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this.canPlayerTipText:GetComponent("Text").text = "本服千战逐胜台前"..JoinRank.."名可以参加"
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this.canPlayerTipText:GetComponent("Text").text = "本服千战逐胜台前"..JoinRank.."名可以参加"
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else
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else
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this.canPlayerTipText.transform.localPosition = Vector3.New(1.3,11.85, 0)
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this.canPlayerTipText.transform.localPosition = Vector3.New(1.3,11.85, 0)
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@ -86,7 +86,7 @@ function JumpServerHightLadderRewardSortPanel:ActivitySortRewardShow()
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for i = 1, #rewardTabs do
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for i = 1, #rewardTabs do
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self:ActivityRewardSingleShow(expertRewardSortTabs[i],rewardTabs[i])
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self:ActivityRewardSingleShow(expertRewardSortTabs[i],rewardTabs[i])
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end
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end
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RankingManager.InitData(rankKingList[15].rankType, function()
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RankingManager.InitData(rankKingList[18].rankType, function()
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this.SetGoldExperSortInfo()
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this.SetGoldExperSortInfo()
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end)
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end)
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end
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end
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@ -100,9 +100,9 @@ function this.SetGoldExperSortInfo()
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local rewardData = nil
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local rewardData = nil
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Util.GetGameObject(this.myActivityRewardGo, "Text"):SetActive(false)
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Util.GetGameObject(this.myActivityRewardGo, "Text"):SetActive(false)
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Util.GetGameObject(this.myActivityRewardGo, "Text2"):SetActive(false)
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Util.GetGameObject(this.myActivityRewardGo, "Text2"):SetActive(false)
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if not myData.rank or myData.rank <= 0 or myData.rank >= 9999 then
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if not myData .rank or myData.rank <= 0 or myData.rank >= 9999 then
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Util.GetGameObject(this.myActivityRewardGo, "Text2"):SetActive(true)
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Util.GetGameObject(this.myActivityRewardGo, "Text2"):SetActive(true)
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Util.GetGameObject(this.myActivityRewardGo, "Text2"):GetComponent("Text").text = Language[10041]
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Util.GetGameObject(this.myActivityRewardGo, "Text2"):GetComponent("Text").text = "暂无排名"--Language[10041]
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else
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else
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Util.GetGameObject(this.myActivityRewardGo, "Text"):SetActive(true)
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Util.GetGameObject(this.myActivityRewardGo, "Text"):SetActive(true)
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Util.GetGameObject(this.myActivityRewardGo, "Text"):GetComponent("Text").text = "保持排名可获得"
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Util.GetGameObject(this.myActivityRewardGo, "Text"):GetComponent("Text").text = "保持排名可获得"
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