升级豪礼红点显示错误修复

dev_chengFeng
ZhangBiao 2020-08-31 14:35:35 +08:00
parent b1f95890d3
commit d1e0e6e133
1 changed files with 8 additions and 1 deletions

View File

@ -219,7 +219,14 @@ function Expert:ActivityRewardSingleShow(index,rewardData)
qianwangButton:SetActive(state == 10)
getFinishText:SetActive(state == 20)
getRewardProgress:SetActive(state == 10)
Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(state == 0)
--活动特殊处理
if numExChange[activeIndext] == ActivityTypeDef.UpLvAct then
Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive((state == 0) and rewardData.progress>0)
else
Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(state == 0)
end
if numExChange[activeIndext] == ActivityTypeDef.UpStarExper or numExChange[activeIndext] == ActivityTypeDef.Talisman
or numExChange[activeIndext] == ActivityTypeDef.SoulPrint or numExChange[activeIndext] == ActivityTypeDef.EquipExper
or numExChange[activeIndext] == ActivityTypeDef.FindTreasureExper then --进阶因为每个都不一样 特殊判断