【修行】名字颜色
parent
ffd695f3b1
commit
d53415d80b
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@ -327,7 +327,7 @@ function this.RefreshEnemyData()
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local btnItem = Util.GetGameObject(node, "challenge/item"):GetComponent("Image")
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local btnItem = Util.GetGameObject(node, "challenge/item"):GetComponent("Image")
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local btnItemNum = Util.GetGameObject(node, "challenge/item/num"):GetComponent("Text")
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local btnItemNum = Util.GetGameObject(node, "challenge/item/num"):GetComponent("Text")
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lv_name:GetComponent("Text").text = JingJiShouWeiToEn(EnemyList[i].personInfo.name)
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lv_name:GetComponent("Text").text = PracticeManager.SetNameColor(JingJiShouWeiToEn(EnemyList[i].personInfo.name),EnemyList[i].personInfo.practiceLevel)
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integral:GetComponent("Text").text = Language[11693].. EnemyList[i].personInfo.score
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integral:GetComponent("Text").text = Language[11693].. EnemyList[i].personInfo.score
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power:GetComponent("Text").text = Language[12179]..EnemyList[i].personInfo.totalForce
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power:GetComponent("Text").text = Language[12179]..EnemyList[i].personInfo.totalForce
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btnText.gameObject:SetActive(leftTimes > 0)
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btnText.gameObject:SetActive(leftTimes > 0)
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@ -125,7 +125,7 @@ function this.GetFriendInfoRequest(type, msg)
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for i = 1, #msg.Friends do
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for i = 1, #msg.Friends do
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local friendData = this.CreateFriendData()
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local friendData = this.CreateFriendData()
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friendData.id = msg.Friends[i].id
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friendData.id = msg.Friends[i].id
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friendData.name = msg.Friends[i].name
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friendData.name = PracticeManager.SetNameColor(msg.Friends[i].name,msg.Friends[i].practiceLevel)--msg.Friends[i].name
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friendData.lv = msg.Friends[i].lv
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friendData.lv = msg.Friends[i].lv
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friendData.offLineTime = msg.Friends[i].offLineTime
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friendData.offLineTime = msg.Friends[i].offLineTime
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friendData.haveReward = msg.Friends[i].haveReward
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friendData.haveReward = msg.Friends[i].haveReward
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@ -144,7 +144,7 @@ function this.GetFriendInfoRequest(type, msg)
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for i = 1, #msg.Friends do
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for i = 1, #msg.Friends do
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local friendData = this.CreateFriendData()
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local friendData = this.CreateFriendData()
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friendData.id = msg.Friends[i].id
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friendData.id = msg.Friends[i].id
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friendData.name = msg.Friends[i].name
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friendData.name = PracticeManager.SetNameColor(msg.Friends[i].name,msg.Friends[i].practiceLevel)--msg.Friends[i].name
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friendData.lv = msg.Friends[i].lv
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friendData.lv = msg.Friends[i].lv
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friendData.offLineTime = msg.Friends[i].offLineTime
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friendData.offLineTime = msg.Friends[i].offLineTime
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friendData.haveReward = msg.Friends[i].haveReward
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friendData.haveReward = msg.Friends[i].haveReward
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@ -163,7 +163,7 @@ function this.GetFriendInfoRequest(type, msg)
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for i = 1, #msg.Friends do
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for i = 1, #msg.Friends do
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local friendData = this.CreateFriendData()
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local friendData = this.CreateFriendData()
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friendData.id = msg.Friends[i].id
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friendData.id = msg.Friends[i].id
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friendData.name = msg.Friends[i].name
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friendData.name = PracticeManager.SetNameColor(msg.Friends[i].name,msg.Friends[i].practiceLevel)--msg.Friends[i].name
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friendData.lv = msg.Friends[i].lv
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friendData.lv = msg.Friends[i].lv
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friendData.offLineTime = msg.Friends[i].offLineTime
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friendData.offLineTime = msg.Friends[i].offLineTime
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friendData.haveReward = msg.Friends[i].haveReward
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friendData.haveReward = msg.Friends[i].haveReward
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@ -182,7 +182,7 @@ function this.GetFriendInfoRequest(type, msg)
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for i = 1, #msg.Friends do
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for i = 1, #msg.Friends do
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local friendData = this.CreateFriendData()
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local friendData = this.CreateFriendData()
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friendData.id = msg.Friends[i].id
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friendData.id = msg.Friends[i].id
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friendData.name = msg.Friends[i].name
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friendData.name = PracticeManager.SetNameColor(msg.Friends[i].name,msg.Friends[i].practiceLevel)--msg.Friends[i].name
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friendData.lv = msg.Friends[i].lv
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friendData.lv = msg.Friends[i].lv
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friendData.offLineTime = msg.Friends[i].offLineTime
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friendData.offLineTime = msg.Friends[i].offLineTime
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friendData.haveReward = msg.Friends[i].haveReward
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friendData.haveReward = msg.Friends[i].haveReward
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@ -319,6 +319,8 @@ function this.FriendSearchRequest(name)
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NetManager.RequestFriendSearch(name, function(msg)
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NetManager.RequestFriendSearch(name, function(msg)
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this.friendSearchData = {}
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this.friendSearchData = {}
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this.friendSearchData[msg.Friends.id] = msg.Friends
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this.friendSearchData[msg.Friends.id] = msg.Friends
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this.friendSearchData[msg.Friends.id].name = PracticeManager.SetNameColor(msg.Friends.name,msg.Friends.practiceLevel)
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--.name = PracticeManager.SetNameColor(msg.Friends[i].name,msg.Friends[i].practiceLevel)--msg.Friends[i].name
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Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendSearch, false,false) --this.friendSearchData)
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Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendSearch, false,false) --this.friendSearchData)
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end)
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end)
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end
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end
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@ -1367,11 +1367,11 @@ function this.RequestBaseArenaData(func)
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local msg = ArenaInfoProto_pb.GetArenaInfoResponse()
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local msg = ArenaInfoProto_pb.GetArenaInfoResponse()
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msg:ParseFromString(data)
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msg:ParseFromString(data)
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ArenaManager.ReceiveBaseArenaData(msg)
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ArenaManager.ReceiveBaseArenaData(msg)
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for i = 1, #msg.arenaInfo.arenaEnemys do
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-- for i = 1, #msg.arenaInfo.arenaEnemys do
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local v= msg.arenaInfo.arenaEnemys[i]
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-- local v= msg.arenaInfo.arenaEnemys[i]
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LogPink("name:"..tostring(v.personInfo.name).." 等级:"..tostring(v.personInfo.practiceLevel))
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-- LogPink("name:"..tostring(v.personInfo.name).." 等级:"..tostring(v.personInfo.practiceLevel))
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v.personInfo.name = PracticeManager.SetNameColor(v.personInfo.name,v.personInfo.practiceLevel)
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-- v.personInfo.name = PracticeManager.SetNameColor(v.personInfo.name,v.personInfo.practiceLevel)
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end
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-- end
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if func then
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if func then
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func(msg)
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func(msg)
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end
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end
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