许愿神将边框修改
parent
2142bc452b
commit
d6521af965
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@ -140,7 +140,7 @@ end
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function this:ShowSingleHero(go,data,index)
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function this:ShowSingleHero(go,data,index)
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local heroData = heroConfig[data.Reward[1]]
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local heroData = heroConfig[data.Reward[1]]
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self.itemList[self.curSelect][index] = go
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self.itemList[self.curSelect][index] = go
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star))
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_topkaung")
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
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Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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Util.GetGameObject(go, "name"):GetComponent("Text").text = heroData.ReadingName
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Util.GetGameObject(go, "name"):GetComponent("Text").text = heroData.ReadingName
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@ -123,19 +123,21 @@ function this.SingleHeroDataShow(go,_heroData,_index)
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local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
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local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
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if itemType ~= 5 then
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if itemType ~= 5 then
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frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star))
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name.text = SubString2(GetLanguageStrById(heroData.ReadingName),8)
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name.text = SubString2(GetLanguageStrById(heroData.ReadingName),8)
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icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.Icon].Name)
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icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.Icon].Name)
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proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15)
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SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15)
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else
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else
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frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quantity1))
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name.text = SubString2(GetLanguageStrById(heroData.Name),8)
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name.text = SubString2(GetLanguageStrById(heroData.Name),8)
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icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.ResourceID].Name)
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icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.ResourceID].Name)
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proIcon.gameObject:SetActive(false)
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proIcon.gameObject:SetActive(false)
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starGrid:SetActive(false)
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starGrid:SetActive(false)
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end
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end
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if curPage == 5 then
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frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star))
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else
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frame.sprite = this.spLoader:LoadSprite("t_tongyong_topkaung")
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end
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this.choosedList[go] = choosed
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this.choosedList[go] = choosed
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this.choosedList[go]:SetActive( heroData.Id==currHeroId)
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this.choosedList[go]:SetActive( heroData.Id==currHeroId)
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