修改skillcaste
parent
8476f67c95
commit
d7c12e434a
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@ -78,7 +78,7 @@ function SkillCaster:OnSkillCast(skill)
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-- elseif self.owner.SkillAttackDisplaceoffset then
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-- elseif self.owner.SkillAttackDisplaceoffset then
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-- displaceoffset=self.owner.SkillAttackDisplaceoffset
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-- displaceoffset=self.owner.SkillAttackDisplaceoffset
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-- end
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-- end
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if skill.AttackDisplaceOffset then
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if skill.AttackDisplaceOffset and type(skill.AttackDisplaceOffset[1])~="userdata" then
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displaceoffset=skill.AttackDisplaceOffset
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displaceoffset=skill.AttackDisplaceOffset
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end
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end
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self.owner.GameObject:SetActive(false)
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self.owner.GameObject:SetActive(false)
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@ -364,7 +364,8 @@ local MoveMentPosition = {
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Enemy_COL_2 = Vector3.New(2.7,-1.5, 0),--第二行
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Enemy_COL_2 = Vector3.New(2.7,-1.5, 0),--第二行
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Enemy_COL_3 = Vector3.New(2.7,-1.8, 0),--第三行
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Enemy_COL_3 = Vector3.New(2.7,-1.8, 0),--第三行
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}
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}
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function SkillCaster:GetEffectSPostion(skill)
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function SkillCaster:GetEffectPostion(skill)
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local chooseId = skill:GetDirectChooseId()
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local chooseId = skill:GetDirectChooseId()
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local chooseLimit = math.floor(chooseId / 10000) % 10
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local chooseLimit = math.floor(chooseId / 10000) % 10
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