升星神将显示名字修改
parent
6641fa8814
commit
db80db31c2
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@ -1774,8 +1774,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -17.199, y: 499.8}
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m_SizeDelta: {x: 832.1, y: 970.65}
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m_AnchoredPosition: {x: -5.1244, y: 499.8}
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m_SizeDelta: {x: 856.25, y: 970.7}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &222846710238382770
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CanvasRenderer:
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@ -3190,8 +3190,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: -17.01001}
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m_SizeDelta: {x: 160, y: 25.98}
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m_AnchoredPosition: {x: 0, y: -21.48}
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m_SizeDelta: {x: 150, y: 42.95}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5103503315900522486
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CanvasRenderer:
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@ -3222,7 +3222,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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@ -19,7 +19,7 @@ function CompoundHeroFirstUpStarListPanel:InitComponent()
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local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
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this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(5,40))
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20,50))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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@ -20,7 +20,7 @@ function CompoundHeroUpStarListPanel:InitComponent()
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LogGreen("v.width:".. v.width.." v.height:"..v.height)
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this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(5,40))
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20,50))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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@ -30,7 +30,7 @@ function RoleChooseListPanel:InitComponent()
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this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(19.32,40))
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20,50))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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