升星神将显示名字修改

dev_chengFeng
jiaoyangna 2021-04-06 16:44:04 +08:00
parent 6641fa8814
commit db80db31c2
4 changed files with 8 additions and 8 deletions

View File

@ -1774,8 +1774,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -17.199, y: 499.8}
m_SizeDelta: {x: 832.1, y: 970.65}
m_AnchoredPosition: {x: -5.1244, y: 499.8}
m_SizeDelta: {x: 856.25, y: 970.7}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &222846710238382770
CanvasRenderer:
@ -3190,8 +3190,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: -17.01001}
m_SizeDelta: {x: 160, y: 25.98}
m_AnchoredPosition: {x: 0, y: -21.48}
m_SizeDelta: {x: 150, y: 42.95}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5103503315900522486
CanvasRenderer:
@ -3222,7 +3222,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0

View File

@ -19,7 +19,7 @@ function CompoundHeroFirstUpStarListPanel:InitComponent()
local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(5,40))
this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20,50))
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)

View File

@ -20,7 +20,7 @@ function CompoundHeroUpStarListPanel:InitComponent()
LogGreen("v.width:".. v.width.." v.height:"..v.height)
this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(5,40))
this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20,50))
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)

View File

@ -30,7 +30,7 @@ function RoleChooseListPanel:InitComponent()
this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(19.32,40))
this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20,50))
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)