[法宝]=========================法宝显示修改
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8eb8ba7985
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@ -62508,7 +62508,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 135.29999, y: 59.199997}
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m_AnchoredPosition: {x: 135.29999, y: 87}
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m_SizeDelta: {x: 165.83, y: 43.075}
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m_Pivot: {x: 0, y: 0}
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--- !u!222 &6628988877118604342
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@ -338,7 +338,7 @@ function this:UpdateHeroInfoData()
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local aaa={
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id="",
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equipId=heroConFigData.EquipTalismana[2],
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exp=0,
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exp=50,
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}
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local data=FaLingManager.initSingleData(aaa)
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@ -389,7 +389,7 @@ function FaLingSingleShowPopup:OnShow()
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if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Profession==lvList[i].ShowSkill[2] then
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skillData.state=1
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end
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skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业专属".. ")"
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skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业佩戴后生效".. ")"
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elseif type==2 then
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if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then
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skillData.state=1
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@ -236,7 +236,7 @@ function FaLingStrongPopup:OnShow()
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if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Profession==lvList[i].ShowSkill[2] then
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skillData.state=1
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end
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skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业专属".. ")"
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skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业佩戴后生效".. ")"
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elseif type==2 then
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if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then
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skillData.state=1
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