[法宝]=========================法宝显示修改

TCX_dev_realOne_master
wangzhenxing 2023-12-22 19:19:42 +08:00
parent 8eb8ba7985
commit dd17a13c6d
4 changed files with 4 additions and 4 deletions

View File

@ -62508,7 +62508,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 135.29999, y: 59.199997} m_AnchoredPosition: {x: 135.29999, y: 87}
m_SizeDelta: {x: 165.83, y: 43.075} m_SizeDelta: {x: 165.83, y: 43.075}
m_Pivot: {x: 0, y: 0} m_Pivot: {x: 0, y: 0}
--- !u!222 &6628988877118604342 --- !u!222 &6628988877118604342

View File

@ -338,7 +338,7 @@ function this:UpdateHeroInfoData()
local aaa={ local aaa={
id="", id="",
equipId=heroConFigData.EquipTalismana[2], equipId=heroConFigData.EquipTalismana[2],
exp=0, exp=50,
} }
local data=FaLingManager.initSingleData(aaa) local data=FaLingManager.initSingleData(aaa)

View File

@ -389,7 +389,7 @@ function FaLingSingleShowPopup:OnShow()
if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Profession==lvList[i].ShowSkill[2] then if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Profession==lvList[i].ShowSkill[2] then
skillData.state=1 skillData.state=1
end end
skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业专属".. ")" skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业佩戴后生效".. ")"
elseif type==2 then elseif type==2 then
if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then
skillData.state=1 skillData.state=1

View File

@ -236,7 +236,7 @@ function FaLingStrongPopup:OnShow()
if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Profession==lvList[i].ShowSkill[2] then if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Profession==lvList[i].ShowSkill[2] then
skillData.state=1 skillData.state=1
end end
skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业专属".. ")" skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业佩戴后生效".. ")"
elseif type==2 then elseif type==2 then
if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then
skillData.state=1 skillData.state=1