屏蔽英雄觉醒显示
parent
b31c93e68b
commit
dd9444c745
|
@ -2425,7 +2425,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 485, y: 169}
|
m_AnchoredPosition: {x: 485, y: 72.17002}
|
||||||
m_SizeDelta: {x: 492.4, y: 85}
|
m_SizeDelta: {x: 492.4, y: 85}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &5570695162331111546
|
--- !u!114 &5570695162331111546
|
||||||
|
@ -3585,7 +3585,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 505.39, y: 78.83}
|
m_AnchoredPosition: {x: 505.39, y: 73}
|
||||||
m_SizeDelta: {x: 372.19, y: 63.12}
|
m_SizeDelta: {x: 372.19, y: 63.12}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &4942687059910894160
|
--- !u!222 &4942687059910894160
|
||||||
|
@ -8258,7 +8258,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 515, y: 189}
|
m_AnchoredPosition: {x: 515, y: 209}
|
||||||
m_SizeDelta: {x: 767.9, y: 193.8}
|
m_SizeDelta: {x: 767.9, y: 193.8}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &4399086366224887718
|
--- !u!222 &4399086366224887718
|
||||||
|
@ -9531,7 +9531,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 543, y: 69.02}
|
m_AnchoredPosition: {x: 543, y: 69.020004}
|
||||||
m_SizeDelta: {x: 603.1, y: 560.98}
|
m_SizeDelta: {x: 603.1, y: 560.98}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &5536753334827709089
|
--- !u!222 &5536753334827709089
|
||||||
|
|
|
@ -45,7 +45,7 @@ this.heroResolveLicence = {}
|
||||||
--this.specialProVal = {}--减乘
|
--this.specialProVal = {}--减乘
|
||||||
|
|
||||||
this.awakeStarIndex = 10-- 前端写死觉醒星级标志
|
this.awakeStarIndex = 10-- 前端写死觉醒星级标志
|
||||||
this.awakeNextStarIndex = 20-- 前端写死觉醒星级标志
|
this.awakeNextStarIndex = 11-- 前端写死觉醒星级标志
|
||||||
--存储英雄身上对应的星级
|
--存储英雄身上对应的星级
|
||||||
local curAllStarBreakIdData = {
|
local curAllStarBreakIdData = {
|
||||||
-- [1] = {[40]= 24},
|
-- [1] = {[40]= 24},
|
||||||
|
|
|
@ -58,7 +58,7 @@ function this:OnOpen(...)
|
||||||
local dividend = args[3] and args[3] or 10
|
local dividend = args[3] and args[3] or 10
|
||||||
local maxLv=1--args[4]
|
local maxLv=1--args[4]
|
||||||
local skilltype =args[5]
|
local skilltype =args[5]
|
||||||
nextCfg=args[6]
|
nextCfg=nil --args[6]
|
||||||
local soulLv=args[7]
|
local soulLv=args[7]
|
||||||
local isFaBao = args[8]
|
local isFaBao = args[8]
|
||||||
if openType == 1 then
|
if openType == 1 then
|
||||||
|
|
|
@ -590,17 +590,17 @@ function this:UpdateBtnList()
|
||||||
tabsList[k].gameObject:SetActive(false)
|
tabsList[k].gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
elseif k == RoleInfoPanelIndex.jinjie then
|
elseif k == RoleInfoPanelIndex.jinjie then
|
||||||
if curHeroData.star < 10 then
|
if curHeroData.star < 11 then
|
||||||
tabsList[k].gameObject:SetActive(true)
|
tabsList[k].gameObject:SetActive(true)
|
||||||
else
|
else
|
||||||
tabsList[k].gameObject:SetActive(false)
|
tabsList[k].gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
elseif k == RoleInfoPanelIndex.juexing then
|
elseif k == RoleInfoPanelIndex.juexing then
|
||||||
if curHeroData.star == 10 and curHeroData.heroConfig.MaxRank > curHeroData.star then
|
-- if curHeroData.star == 10 and curHeroData.heroConfig.MaxRank > curHeroData.star then
|
||||||
tabsList[k].gameObject:SetActive(true)
|
-- tabsList[k].gameObject:SetActive(true)
|
||||||
else
|
-- else
|
||||||
tabsList[k].gameObject:SetActive(false)
|
-- tabsList[k].gameObject:SetActive(false)
|
||||||
end
|
-- end
|
||||||
elseif k == RoleInfoPanelIndex.shenhun then
|
elseif k == RoleInfoPanelIndex.shenhun then
|
||||||
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.shenhun)
|
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.shenhun)
|
||||||
and curHeroData.heroConfig.IsSoulOpen == 1 and curHeroData.star > 10 then
|
and curHeroData.heroConfig.IsSoulOpen == 1 and curHeroData.star > 10 then
|
||||||
|
|
Loading…
Reference in New Issue