屏蔽英雄觉醒显示
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b31c93e68b
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dd9444c745
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@ -2425,7 +2425,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 485, y: 169}
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m_AnchoredPosition: {x: 485, y: 72.17002}
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m_SizeDelta: {x: 492.4, y: 85}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5570695162331111546
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@ -3585,7 +3585,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 505.39, y: 78.83}
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m_AnchoredPosition: {x: 505.39, y: 73}
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m_SizeDelta: {x: 372.19, y: 63.12}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4942687059910894160
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@ -8258,7 +8258,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 515, y: 189}
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m_AnchoredPosition: {x: 515, y: 209}
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m_SizeDelta: {x: 767.9, y: 193.8}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4399086366224887718
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@ -9531,7 +9531,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 543, y: 69.02}
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m_AnchoredPosition: {x: 543, y: 69.020004}
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m_SizeDelta: {x: 603.1, y: 560.98}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5536753334827709089
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@ -45,7 +45,7 @@ this.heroResolveLicence = {}
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--this.specialProVal = {}--减乘
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this.awakeStarIndex = 10-- 前端写死觉醒星级标志
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this.awakeNextStarIndex = 20-- 前端写死觉醒星级标志
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this.awakeNextStarIndex = 11-- 前端写死觉醒星级标志
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--存储英雄身上对应的星级
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local curAllStarBreakIdData = {
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-- [1] = {[40]= 24},
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@ -58,7 +58,7 @@ function this:OnOpen(...)
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local dividend = args[3] and args[3] or 10
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local maxLv=1--args[4]
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local skilltype =args[5]
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nextCfg=args[6]
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nextCfg=nil --args[6]
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local soulLv=args[7]
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local isFaBao = args[8]
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if openType == 1 then
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@ -590,17 +590,17 @@ function this:UpdateBtnList()
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tabsList[k].gameObject:SetActive(false)
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end
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elseif k == RoleInfoPanelIndex.jinjie then
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if curHeroData.star < 10 then
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if curHeroData.star < 11 then
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tabsList[k].gameObject:SetActive(true)
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else
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tabsList[k].gameObject:SetActive(false)
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end
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elseif k == RoleInfoPanelIndex.juexing then
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if curHeroData.star == 10 and curHeroData.heroConfig.MaxRank > curHeroData.star then
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tabsList[k].gameObject:SetActive(true)
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else
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tabsList[k].gameObject:SetActive(false)
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end
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-- if curHeroData.star == 10 and curHeroData.heroConfig.MaxRank > curHeroData.star then
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-- tabsList[k].gameObject:SetActive(true)
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-- else
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-- tabsList[k].gameObject:SetActive(false)
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-- end
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elseif k == RoleInfoPanelIndex.shenhun then
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.shenhun)
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and curHeroData.heroConfig.IsSoulOpen == 1 and curHeroData.star > 10 then
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